*** empty log message ***

This commit is contained in:
Cary Sandvig 2001-04-23 21:35:49 +00:00
parent 25a987f9c8
commit bbeec4036e
1 changed files with 19 additions and 0 deletions

View File

@ -96,6 +96,14 @@ INLINE bool AudioManager::get_loop(AudioSound* sound) {
// in the universe and it constructs itself.
////////////////////////////////////////////////////////////////////
INLINE AudioManager::AudioManager(void) {
audio_cat->debug() << "**** audio_sfx_active = "
<< (audio_sfx_active?"true":"false") << endl;
audio_cat->debug() << "**** audio_music_active = "
<< (audio_music_active?"true":"false") << endl;
audio_cat->debug() << "**** audio_master_sfx_volume = "
<< audio_master_sfx_volume << endl;
audio_cat->debug() << "**** audio_master_music_volume = "
<< audio_master_music_volume << endl;
_sfx_active = _hard_sfx_active = audio_sfx_active;
_music_active = _hard_music_active = audio_music_active;
_master_sfx_volume = audio_master_sfx_volume;
@ -118,6 +126,7 @@ INLINE void AudioManager::set_master_sfx_volume(float v) {
// Description: set the overall volume of music
////////////////////////////////////////////////////////////////////
INLINE void AudioManager::set_master_music_volume(float v) {
get_ptr();
AudioManager::_master_music_volume = v;
AudioManager::_master_volume_change = true;
}
@ -128,6 +137,7 @@ INLINE void AudioManager::set_master_music_volume(float v) {
// Description: return the overall volume of SFX
////////////////////////////////////////////////////////////////////
INLINE float AudioManager::get_master_sfx_volume(void) {
get_ptr();
return AudioManager::_master_sfx_volume;
}
@ -137,6 +147,7 @@ INLINE float AudioManager::get_master_sfx_volume(void) {
// Description: return the overall volume of music
////////////////////////////////////////////////////////////////////
INLINE float AudioManager::get_master_music_volume(void) {
get_ptr();
return AudioManager::_master_music_volume;
}
@ -146,6 +157,7 @@ INLINE float AudioManager::get_master_music_volume(void) {
// Description: turn on/off all audio
////////////////////////////////////////////////////////////////////
INLINE void AudioManager::set_all_sound_active(bool f) {
get_ptr();
audio_is_active = f;
}
@ -155,6 +167,7 @@ INLINE void AudioManager::set_all_sound_active(bool f) {
// Description: turn on/off all audio
////////////////////////////////////////////////////////////////////
INLINE bool AudioManager::get_all_sound_active(void) {
get_ptr();
return audio_is_active;
}
@ -164,6 +177,7 @@ INLINE bool AudioManager::get_all_sound_active(void) {
// Description: turn on/off SFX
////////////////////////////////////////////////////////////////////
INLINE void AudioManager::set_sfx_active(bool f) {
get_ptr();
if (f) {
if (AudioManager::_hard_sfx_active) {
AudioManager::_sfx_active = f;
@ -181,6 +195,7 @@ INLINE void AudioManager::set_sfx_active(bool f) {
// Description: turn on/off music
////////////////////////////////////////////////////////////////////
INLINE void AudioManager::set_music_active(bool f) {
get_ptr();
if (f) {
if (AudioManager::_hard_music_active) {
AudioManager::_music_active = f;
@ -198,6 +213,7 @@ INLINE void AudioManager::set_music_active(bool f) {
// Description: return the state of SFX playing
////////////////////////////////////////////////////////////////////
INLINE bool AudioManager::get_sfx_active(void) {
get_ptr();
return AudioManager::_sfx_active;
}
@ -207,6 +223,7 @@ INLINE bool AudioManager::get_sfx_active(void) {
// Description: return the state of music playing
////////////////////////////////////////////////////////////////////
INLINE bool AudioManager::get_music_active(void) {
get_ptr();
return AudioManager::_music_active;
}
@ -216,6 +233,7 @@ INLINE bool AudioManager::get_music_active(void) {
// Description: set the hardware availability state for SFX
////////////////////////////////////////////////////////////////////
INLINE void AudioManager::set_hard_sfx_active(bool f) {
get_ptr();
AudioManager::_hard_sfx_active = f;
if (!f)
AudioManager::_sfx_active = f;
@ -227,6 +245,7 @@ INLINE void AudioManager::set_hard_sfx_active(bool f) {
// Description: set the hardware availability state for music
////////////////////////////////////////////////////////////////////
INLINE void AudioManager::set_hard_music_active(bool f) {
get_ptr();
AudioManager::_hard_music_active = f;
if (!f)
AudioManager::_music_active = f;