*** empty log message ***

This commit is contained in:
David Rose 2001-04-18 21:59:28 +00:00
parent 436cb39ffb
commit bce5bf2905
7 changed files with 58 additions and 59 deletions

View File

@ -315,6 +315,30 @@ end() const {
return begin() + get_num_components();
}
////////////////////////////////////////////////////////////////////
// Function: LMatrix3::Ordering Operator
// Access: Public
// Description: This performs a lexicographical comparison. It's of
// questionable mathematical meaning, but sometimes has
// a practical purpose for sorting unique vectors,
// especially in an STL container. Also see
// compare_to().
////////////////////////////////////////////////////////////////////
INLINE bool FLOATNAME(LMatrix3)::
operator < (const FLOATNAME(LMatrix3) &other) const {
return compare_to(other) < 0;
}
////////////////////////////////////////////////////////////////////
// Function: LMatrix3::Equality Operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool FLOATNAME(LMatrix3)::
operator == (const FLOATNAME(LMatrix3) &other) const {
return compare_to(other) == 0;
}
////////////////////////////////////////////////////////////////////
// Function: LMatrix3::Inequality Operator
// Access: Public

View File

@ -17,7 +17,6 @@ FLOATNAME(LMatrix3) FLOATNAME(LMatrix3)::_ident_mat =
// fill_value. This is of questionable value, but is
// sometimes useful when initializing to zero.
////////////////////////////////////////////////////////////////////
void FLOATNAME(LMatrix3)::
fill(FLOATTYPE fill_value) {
set(fill_value, fill_value, fill_value,
@ -26,24 +25,14 @@ fill(FLOATTYPE fill_value) {
}
////////////////////////////////////////////////////////////////////
// Function: LMatrix3::Equality Operator
// Function: LMatrix3::compare_to
// Access: Public
// Description:
// Description: Sorts matrices lexicographically, componentwise.
// Returns a number less than 0 if this matrix sorts
// before the other one, greater than zero if it sorts
// after, 0 if they are equivalent (within the indicated
// tolerance).
////////////////////////////////////////////////////////////////////
bool FLOATNAME(LMatrix3)::
operator == (const FLOATNAME(LMatrix3) &other) const {
return ((*this)(0, 0) == other(0, 0) &&
(*this)(0, 1) == other(0, 1) &&
(*this)(0, 2) == other(0, 2) &&
(*this)(1, 0) == other(1, 0) &&
(*this)(1, 1) == other(1, 1) &&
(*this)(1, 2) == other(1, 2) &&
(*this)(2, 0) == other(2, 0) &&
(*this)(2, 1) == other(2, 1) &&
(*this)(2, 2) == other(2, 2));
}
int FLOATNAME(LMatrix3)::
compare_to(const FLOATNAME(LMatrix3) &other, FLOATTYPE threshold) const {
for (int i = 0; i < 9; i++) {
@ -60,7 +49,6 @@ compare_to(const FLOATNAME(LMatrix3) &other, FLOATTYPE threshold) const {
// Description: Returns true if two matrices are memberwise equal
// within a specified tolerance.
////////////////////////////////////////////////////////////////////
bool FLOATNAME(LMatrix3)::
almost_equal(const FLOATNAME(LMatrix3) &other, FLOATTYPE threshold) const {
return (IS_THRESHOLD_EQUAL((*this)(0, 0), other(0, 0), threshold) &&
@ -79,7 +67,6 @@ almost_equal(const FLOATNAME(LMatrix3) &other, FLOATTYPE threshold) const {
// Access: Public, Static
// Description:
////////////////////////////////////////////////////////////////////
void FLOATNAME(LMatrix3)::
init_type() {
if (_type_handle == TypeHandle::none()) {
@ -95,7 +82,6 @@ init_type() {
// Function: LMatrix3::write_datagram
// Description: Writes the matrix to the datagram
////////////////////////////////////////////////////////////////////
void FLOATNAME(LMatrix3)::
write_datagram(Datagram &destination) const
{
@ -112,7 +98,6 @@ write_datagram(Datagram &destination) const
// Function: LMatrix3::read_datagram
// Description: Reads itself out of the datagram
////////////////////////////////////////////////////////////////////
void FLOATNAME(LMatrix3)::
read_datagram(DatagramIterator &scan)
{

View File

@ -60,7 +60,8 @@ public:
INLINE const_iterator end() const;
PUBLISHED:
bool operator == (const FLOATNAME(LMatrix3) &other) const;
INLINE bool operator < (const FLOATNAME(LMatrix3) &other) const;
INLINE bool operator == (const FLOATNAME(LMatrix3) &other) const;
INLINE bool operator != (const FLOATNAME(LMatrix3) &other) const;
INLINE int compare_to(const FLOATNAME(LMatrix3) &other) const;

View File

@ -419,6 +419,30 @@ end() const {
return begin() + 16;
}
////////////////////////////////////////////////////////////////////
// Function: LMatrix4::Ordering Operator
// Access: Public
// Description: This performs a lexicographical comparison. It's of
// questionable mathematical meaning, but sometimes has
// a practical purpose for sorting unique vectors,
// especially in an STL container. Also see
// compare_to().
////////////////////////////////////////////////////////////////////
INLINE bool FLOATNAME(LMatrix4)::
operator < (const FLOATNAME(LMatrix4) &other) const {
return compare_to(other) < 0;
}
////////////////////////////////////////////////////////////////////
// Function: LMatrix4::Equality Operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool FLOATNAME(LMatrix4)::
operator == (const FLOATNAME(LMatrix4) &other) const {
return compare_to(other) == 0;
}
////////////////////////////////////////////////////////////////////
// Function: LMatrix4::Inequality Operator
// Access: Public

View File

@ -23,40 +23,12 @@ const FLOATNAME(LMatrix4) FLOATNAME(LMatrix4)::_z_to_y_up_mat =
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 0.0, 1.0);
////////////////////////////////////////////////////////////////////
// Function: LMatrix4::Equality Operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
bool FLOATNAME(LMatrix4)::
operator == (const FLOATNAME(LMatrix4) &other) const {
return ((*this)(0, 0) == other(0, 0) &&
(*this)(0, 1) == other(0, 1) &&
(*this)(0, 2) == other(0, 2) &&
(*this)(0, 3) == other(0, 3) &&
(*this)(1, 0) == other(1, 0) &&
(*this)(1, 1) == other(1, 1) &&
(*this)(1, 2) == other(1, 2) &&
(*this)(1, 3) == other(1, 3) &&
(*this)(2, 0) == other(2, 0) &&
(*this)(2, 1) == other(2, 1) &&
(*this)(2, 2) == other(2, 2) &&
(*this)(2, 3) == other(2, 3) &&
(*this)(3, 0) == other(3, 0) &&
(*this)(3, 1) == other(3, 1) &&
(*this)(3, 2) == other(3, 2) &&
(*this)(3, 3) == other(3, 3));
}
////////////////////////////////////////////////////////////////////
// Function: LMatrix::convert_mat
// Access: Public, Static
// Description: Returns a matrix that transforms from the indicated
// coordinate system to the indicated coordinate system.
////////////////////////////////////////////////////////////////////
FLOATNAME(LMatrix4) FLOATNAME(LMatrix4)::
convert_mat(CoordinateSystem from, CoordinateSystem to) {
if (from == CS_default) {
@ -121,7 +93,6 @@ convert_mat(CoordinateSystem from, CoordinateSystem to) {
// Description: Returns true if two matrices are memberwise equal
// within a specified tolerance.
////////////////////////////////////////////////////////////////////
bool FLOATNAME(LMatrix4)::
almost_equal(const FLOATNAME(LMatrix4) &other, FLOATTYPE threshold) const {
return (IS_THRESHOLD_EQUAL((*this)(0, 0), other(0, 0), threshold) &&
@ -148,7 +119,6 @@ almost_equal(const FLOATNAME(LMatrix4) &other, FLOATTYPE threshold) const {
// Access: Private
// Description:
////////////////////////////////////////////////////////////////////
bool FLOATNAME(LMatrix4)::
decompose_mat(int index[4]) {
int i, j, k;
@ -222,7 +192,6 @@ decompose_mat(int index[4]) {
// Access: Private
// Description:
////////////////////////////////////////////////////////////////////
bool FLOATNAME(LMatrix4)::
back_sub_mat(int index[4], FLOATNAME(LMatrix4) &inv, int row) const {
int ii = -1;
@ -258,7 +227,6 @@ back_sub_mat(int index[4], FLOATNAME(LMatrix4) &inv, int row) const {
// Access: Public, Static
// Description:
////////////////////////////////////////////////////////////////////
void FLOATNAME(LMatrix4)::
init_type() {
if (_type_handle == TypeHandle::none()) {
@ -274,7 +242,6 @@ init_type() {
// Function: LMatrix4::write_datagram
// Description: Writes the matrix to the datagram
////////////////////////////////////////////////////////////////////
void FLOATNAME(LMatrix4)::
write_datagram(Datagram &destination) const
{
@ -292,7 +259,6 @@ write_datagram(Datagram &destination) const
// Function: LMatrix4::read_datagram
// Description: Reads itself out of the datagram
////////////////////////////////////////////////////////////////////
void FLOATNAME(LMatrix4)::
read_datagram(DatagramIterator &scan)
{
@ -314,7 +280,6 @@ read_datagram(DatagramIterator &scan)
// after, 0 if they are equivalent (within the indicated
// tolerance).
////////////////////////////////////////////////////////////////////
int FLOATNAME(LMatrix4)::
compare_to(const FLOATNAME(LMatrix4) &other, FLOATTYPE threshold) const {
for (int i = 0; i < 16; i++) {

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@ -67,7 +67,8 @@ PUBLISHED:
INLINE const_iterator begin() const;
INLINE const_iterator end() const;
bool operator == (const FLOATNAME(LMatrix4) &other) const;
INLINE bool operator < (const FLOATNAME(LMatrix4) &other) const;
INLINE bool operator == (const FLOATNAME(LMatrix4) &other) const;
INLINE bool operator != (const FLOATNAME(LMatrix4) &other) const;
INLINE int compare_to(const FLOATNAME(LMatrix4) &other) const;

View File

@ -19,7 +19,6 @@ const FLOATNAME(LVecBase3) FLOATNAME(LVecBase3)::_unit_z =
// Access: Public, Static
// Description:
////////////////////////////////////////////////////////////////////
void FLOATNAME(LVecBase3)::
init_type() {
if (_type_handle == TypeHandle::none()) {