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@ -315,6 +315,30 @@ end() const {
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return begin() + get_num_components();
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}
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////////////////////////////////////////////////////////////////////
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// Function: LMatrix3::Ordering Operator
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// Access: Public
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// Description: This performs a lexicographical comparison. It's of
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// questionable mathematical meaning, but sometimes has
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// a practical purpose for sorting unique vectors,
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// especially in an STL container. Also see
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// compare_to().
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////////////////////////////////////////////////////////////////////
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INLINE bool FLOATNAME(LMatrix3)::
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operator < (const FLOATNAME(LMatrix3) &other) const {
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return compare_to(other) < 0;
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}
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////////////////////////////////////////////////////////////////////
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// Function: LMatrix3::Equality Operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE bool FLOATNAME(LMatrix3)::
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operator == (const FLOATNAME(LMatrix3) &other) const {
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return compare_to(other) == 0;
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}
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////////////////////////////////////////////////////////////////////
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// Function: LMatrix3::Inequality Operator
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// Access: Public
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@ -17,7 +17,6 @@ FLOATNAME(LMatrix3) FLOATNAME(LMatrix3)::_ident_mat =
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// fill_value. This is of questionable value, but is
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// sometimes useful when initializing to zero.
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////////////////////////////////////////////////////////////////////
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void FLOATNAME(LMatrix3)::
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fill(FLOATTYPE fill_value) {
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set(fill_value, fill_value, fill_value,
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@ -26,24 +25,14 @@ fill(FLOATTYPE fill_value) {
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}
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////////////////////////////////////////////////////////////////////
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// Function: LMatrix3::Equality Operator
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// Function: LMatrix3::compare_to
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// Access: Public
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// Description:
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// Description: Sorts matrices lexicographically, componentwise.
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// Returns a number less than 0 if this matrix sorts
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// before the other one, greater than zero if it sorts
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// after, 0 if they are equivalent (within the indicated
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// tolerance).
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////////////////////////////////////////////////////////////////////
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bool FLOATNAME(LMatrix3)::
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operator == (const FLOATNAME(LMatrix3) &other) const {
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return ((*this)(0, 0) == other(0, 0) &&
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(*this)(0, 1) == other(0, 1) &&
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(*this)(0, 2) == other(0, 2) &&
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(*this)(1, 0) == other(1, 0) &&
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(*this)(1, 1) == other(1, 1) &&
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(*this)(1, 2) == other(1, 2) &&
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(*this)(2, 0) == other(2, 0) &&
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(*this)(2, 1) == other(2, 1) &&
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(*this)(2, 2) == other(2, 2));
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}
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int FLOATNAME(LMatrix3)::
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compare_to(const FLOATNAME(LMatrix3) &other, FLOATTYPE threshold) const {
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for (int i = 0; i < 9; i++) {
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@ -60,7 +49,6 @@ compare_to(const FLOATNAME(LMatrix3) &other, FLOATTYPE threshold) const {
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// Description: Returns true if two matrices are memberwise equal
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// within a specified tolerance.
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////////////////////////////////////////////////////////////////////
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bool FLOATNAME(LMatrix3)::
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almost_equal(const FLOATNAME(LMatrix3) &other, FLOATTYPE threshold) const {
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return (IS_THRESHOLD_EQUAL((*this)(0, 0), other(0, 0), threshold) &&
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@ -79,7 +67,6 @@ almost_equal(const FLOATNAME(LMatrix3) &other, FLOATTYPE threshold) const {
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// Access: Public, Static
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// Description:
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////////////////////////////////////////////////////////////////////
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void FLOATNAME(LMatrix3)::
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init_type() {
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if (_type_handle == TypeHandle::none()) {
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@ -95,7 +82,6 @@ init_type() {
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// Function: LMatrix3::write_datagram
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// Description: Writes the matrix to the datagram
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////////////////////////////////////////////////////////////////////
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void FLOATNAME(LMatrix3)::
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write_datagram(Datagram &destination) const
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{
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@ -112,7 +98,6 @@ write_datagram(Datagram &destination) const
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// Function: LMatrix3::read_datagram
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// Description: Reads itself out of the datagram
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////////////////////////////////////////////////////////////////////
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void FLOATNAME(LMatrix3)::
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read_datagram(DatagramIterator &scan)
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{
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@ -60,7 +60,8 @@ public:
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INLINE const_iterator end() const;
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PUBLISHED:
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bool operator == (const FLOATNAME(LMatrix3) &other) const;
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INLINE bool operator < (const FLOATNAME(LMatrix3) &other) const;
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INLINE bool operator == (const FLOATNAME(LMatrix3) &other) const;
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INLINE bool operator != (const FLOATNAME(LMatrix3) &other) const;
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INLINE int compare_to(const FLOATNAME(LMatrix3) &other) const;
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@ -419,6 +419,30 @@ end() const {
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return begin() + 16;
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}
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////////////////////////////////////////////////////////////////////
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// Function: LMatrix4::Ordering Operator
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// Access: Public
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// Description: This performs a lexicographical comparison. It's of
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// questionable mathematical meaning, but sometimes has
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// a practical purpose for sorting unique vectors,
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// especially in an STL container. Also see
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// compare_to().
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////////////////////////////////////////////////////////////////////
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INLINE bool FLOATNAME(LMatrix4)::
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operator < (const FLOATNAME(LMatrix4) &other) const {
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return compare_to(other) < 0;
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}
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////////////////////////////////////////////////////////////////////
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// Function: LMatrix4::Equality Operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE bool FLOATNAME(LMatrix4)::
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operator == (const FLOATNAME(LMatrix4) &other) const {
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return compare_to(other) == 0;
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}
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////////////////////////////////////////////////////////////////////
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// Function: LMatrix4::Inequality Operator
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// Access: Public
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@ -23,40 +23,12 @@ const FLOATNAME(LMatrix4) FLOATNAME(LMatrix4)::_z_to_y_up_mat =
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0.0, 1.0, 0.0, 0.0,
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0.0, 0.0, 0.0, 1.0);
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////////////////////////////////////////////////////////////////////
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// Function: LMatrix4::Equality Operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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bool FLOATNAME(LMatrix4)::
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operator == (const FLOATNAME(LMatrix4) &other) const {
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return ((*this)(0, 0) == other(0, 0) &&
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(*this)(0, 1) == other(0, 1) &&
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(*this)(0, 2) == other(0, 2) &&
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(*this)(0, 3) == other(0, 3) &&
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(*this)(1, 0) == other(1, 0) &&
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(*this)(1, 1) == other(1, 1) &&
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(*this)(1, 2) == other(1, 2) &&
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(*this)(1, 3) == other(1, 3) &&
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(*this)(2, 0) == other(2, 0) &&
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(*this)(2, 1) == other(2, 1) &&
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(*this)(2, 2) == other(2, 2) &&
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(*this)(2, 3) == other(2, 3) &&
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(*this)(3, 0) == other(3, 0) &&
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(*this)(3, 1) == other(3, 1) &&
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(*this)(3, 2) == other(3, 2) &&
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(*this)(3, 3) == other(3, 3));
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}
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////////////////////////////////////////////////////////////////////
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// Function: LMatrix::convert_mat
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// Access: Public, Static
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// Description: Returns a matrix that transforms from the indicated
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// coordinate system to the indicated coordinate system.
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////////////////////////////////////////////////////////////////////
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FLOATNAME(LMatrix4) FLOATNAME(LMatrix4)::
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convert_mat(CoordinateSystem from, CoordinateSystem to) {
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if (from == CS_default) {
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@ -121,7 +93,6 @@ convert_mat(CoordinateSystem from, CoordinateSystem to) {
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// Description: Returns true if two matrices are memberwise equal
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// within a specified tolerance.
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////////////////////////////////////////////////////////////////////
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bool FLOATNAME(LMatrix4)::
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almost_equal(const FLOATNAME(LMatrix4) &other, FLOATTYPE threshold) const {
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return (IS_THRESHOLD_EQUAL((*this)(0, 0), other(0, 0), threshold) &&
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@ -148,7 +119,6 @@ almost_equal(const FLOATNAME(LMatrix4) &other, FLOATTYPE threshold) const {
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// Access: Private
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// Description:
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////////////////////////////////////////////////////////////////////
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bool FLOATNAME(LMatrix4)::
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decompose_mat(int index[4]) {
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int i, j, k;
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@ -222,7 +192,6 @@ decompose_mat(int index[4]) {
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// Access: Private
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// Description:
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////////////////////////////////////////////////////////////////////
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bool FLOATNAME(LMatrix4)::
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back_sub_mat(int index[4], FLOATNAME(LMatrix4) &inv, int row) const {
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int ii = -1;
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@ -258,7 +227,6 @@ back_sub_mat(int index[4], FLOATNAME(LMatrix4) &inv, int row) const {
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// Access: Public, Static
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// Description:
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////////////////////////////////////////////////////////////////////
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void FLOATNAME(LMatrix4)::
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init_type() {
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if (_type_handle == TypeHandle::none()) {
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@ -274,7 +242,6 @@ init_type() {
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// Function: LMatrix4::write_datagram
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// Description: Writes the matrix to the datagram
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////////////////////////////////////////////////////////////////////
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void FLOATNAME(LMatrix4)::
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write_datagram(Datagram &destination) const
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{
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// Function: LMatrix4::read_datagram
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// Description: Reads itself out of the datagram
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////////////////////////////////////////////////////////////////////
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void FLOATNAME(LMatrix4)::
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read_datagram(DatagramIterator &scan)
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{
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// after, 0 if they are equivalent (within the indicated
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// tolerance).
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////////////////////////////////////////////////////////////////////
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int FLOATNAME(LMatrix4)::
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compare_to(const FLOATNAME(LMatrix4) &other, FLOATTYPE threshold) const {
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for (int i = 0; i < 16; i++) {
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@ -67,7 +67,8 @@ PUBLISHED:
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INLINE const_iterator begin() const;
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INLINE const_iterator end() const;
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bool operator == (const FLOATNAME(LMatrix4) &other) const;
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INLINE bool operator < (const FLOATNAME(LMatrix4) &other) const;
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INLINE bool operator == (const FLOATNAME(LMatrix4) &other) const;
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INLINE bool operator != (const FLOATNAME(LMatrix4) &other) const;
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INLINE int compare_to(const FLOATNAME(LMatrix4) &other) const;
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@ -19,7 +19,6 @@ const FLOATNAME(LVecBase3) FLOATNAME(LVecBase3)::_unit_z =
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// Access: Public, Static
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// Description:
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////////////////////////////////////////////////////////////////////
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void FLOATNAME(LVecBase3)::
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init_type() {
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if (_type_handle == TypeHandle::none()) {
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