Fixes for apiclip_x (also change some invert operations to make use of inversion cache)

This commit is contained in:
rdb 2014-06-28 15:45:29 +00:00
parent 5d1e507aef
commit bddb2f6806
1 changed files with 16 additions and 20 deletions

View File

@ -1180,8 +1180,7 @@ fetch_specified_part(Shader::ShaderMatInput part, InternalName *name, LMatrix4 &
return &(get_external_transform()->get_mat());
}
case Shader::SMO_view_to_model: {
// DANGER: SLOW AND NOT CACHEABLE!
t.invert_from(get_external_transform()->get_mat());
t = get_external_transform()->get_inverse()->get_mat();
return &t;
}
case Shader::SMO_apiview_to_view: {
@ -1227,7 +1226,7 @@ fetch_specified_part(Shader::ShaderMatInput part, InternalName *name, LMatrix4 &
const NodePath &np = _target_shader->get_shader_input_nodepath(name);
nassertr(!np.is_empty(), &LMatrix4::ident_mat());
t = get_scene()->get_camera_transform()->get_mat() *
invert(np.get_net_transform()->get_mat());
np.get_net_transform()->get_inverse()->get_mat();
return &t;
}
case Shader::SMO_apiview_x_to_view: {
@ -1242,7 +1241,7 @@ fetch_specified_part(Shader::ShaderMatInput part, InternalName *name, LMatrix4 &
const NodePath &np = _target_shader->get_shader_input_nodepath(name);
nassertr(!np.is_empty(), &LMatrix4::ident_mat());
t = (get_scene()->get_camera_transform()->get_mat() *
invert(np.get_net_transform()->get_mat()) *
np.get_net_transform()->get_inverse()->get_mat() *
LMatrix4::convert_mat(_coordinate_system, _internal_coordinate_system));
return &t;
}
@ -1263,34 +1262,31 @@ fetch_specified_part(Shader::ShaderMatInput part, InternalName *name, LMatrix4 &
nassertr(np.node()->is_of_type(LensNode::get_class_type()), &LMatrix4::ident_mat());
Lens *lens = DCAST(LensNode, np.node())->get_lens();
t = get_scene()->get_camera_transform()->get_mat() *
invert(np.get_net_transform()->get_mat()) *
np.get_net_transform()->get_inverse()->get_mat() *
LMatrix4::convert_mat(_coordinate_system, lens->get_coordinate_system()) *
lens->get_projection_mat(_current_stereo_channel);
return &t;
}
case Shader::SMO_apiclip_x_to_view: {
// LIMITATION: only takes the first lens.
const NodePath &np = _target_shader->get_shader_input_nodepath(name);
nassertr(!np.is_empty(), &LMatrix4::ident_mat());
LensNode *ln;
DCAST_INTO_R(ln, np.node(), &LMatrix4::ident_mat());
Lens *lens = ln->get_lens();
nassertr(lens != (Lens *)NULL, &LMatrix4::ident_mat());
CPT(TransformState) ts = calc_projection_mat(lens);
t = ts->get_inverse()->get_mat() * _inv_cs_transform->get_mat();
nassertr(np.node()->is_of_type(LensNode::get_class_type()), &LMatrix4::ident_mat());
Lens *lens = DCAST(LensNode, np.node())->get_lens();
t = calc_projection_mat(lens)->get_inverse()->get_mat() *
get_cs_transform_for(lens->get_coordinate_system())->get_inverse()->get_mat() *
np.get_net_transform()->get_mat() *
get_scene()->get_world_transform()->get_mat();
return &t;
}
case Shader::SMO_view_to_apiclip_x: {
// LIMITATION: only takes the first lens.
const NodePath &np = _target_shader->get_shader_input_nodepath(name);
nassertr(!np.is_empty(), &LMatrix4::ident_mat());
LensNode *ln;
DCAST_INTO_R(ln, np.node(), &LMatrix4::ident_mat());
Lens *lens = ln->get_lens();
nassertr(lens != (Lens *)NULL, &LMatrix4::ident_mat());
CPT(TransformState) ts = calc_projection_mat(lens);
nassertr(ts != NULL, &LMatrix4::ident_mat());
t = _cs_transform->get_mat() * ts->get_mat();
nassertr(np.node()->is_of_type(LensNode::get_class_type()), &LMatrix4::ident_mat());
Lens *lens = DCAST(LensNode, np.node())->get_lens();
t = get_scene()->get_camera_transform()->get_mat() *
np.get_net_transform()->get_inverse()->get_mat() *
get_cs_transform_for(lens->get_coordinate_system())->get_mat() *
calc_projection_mat(lens)->get_mat();
return &t;
}
default: