Fix texture padding issue with buffers
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@ -3457,7 +3457,7 @@ framebuffer_copy_to_texture(Texture *tex, int z, const DisplayRegion *dr,
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// It seems that OpenGL accepts a size higher than the framebuffer,
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// but if we run into trouble we'll have to replace this with
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// something smarter.
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GLP(CopyTexImage2D)(target, 0, internal_format, xo, yo, w, h, 0);
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GLP(CopyTexImage2D)(target, 0, internal_format, xo, yo, width, height, 0);
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} else {
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// We can overlay the existing image.
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GLP(CopyTexSubImage2D)(target, 0, 0, 0, xo, yo, w, h);
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