prevent error when main window is buffer
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87d34eaed1
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@ -789,7 +789,7 @@ class ShowBase(DirectObject.DirectObject):
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aspectRatio = float(win.getXSize()) / float(win.getYSize())
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else:
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if win == None:
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if win == None or not hasattr(win, "getRequestedProperties"):
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props = WindowProperties.getDefault()
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else:
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props = win.getRequestedProperties()
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@ -1531,9 +1531,10 @@ class ShowBase(DirectObject.DirectObject):
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if self.oobeVis:
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self.oobeVis.reparentTo(self.hidden)
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# Restore the mouse interface node.
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#self.mouseInterface.reparentTo(self.mouseWatcher)
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self.oobeTrackball.reparentTo(self.dataUnused)
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# Restore the mouse interface node, and remove the oobe
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# trackball from the data path.
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self.mouseInterfaceNode.clearButton(KeyboardButton.control())
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self.oobeTrackball.detachNode()
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self.cam.reparentTo(self.camera)
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self.camNode.setLens(self.camLens)
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@ -1550,9 +1551,12 @@ class ShowBase(DirectObject.DirectObject):
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self.oobeCamera.reparentTo(cameraParent)
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self.oobeCamera.clearMat()
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# Move aside the current mouse interface node and put the
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# oobeTrackball in its place.
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#self.mouseInterface.reparentTo(self.dataUnused)
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# Make the regular MouseInterface node respond only when
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# the control button is pressed. And the oobe node will
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# respond only when control is *not* pressed.
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self.mouseInterfaceNode.requireButton(KeyboardButton.control(), True)
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self.oobeTrackball.node().requireButton(KeyboardButton.control(), False)
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self.oobeTrackball.reparentTo(self.mouseWatcher)
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# Set our initial OOB position to be just behind the camera.
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