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@ -25,7 +25,7 @@
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collisionTraverser.h config_collide.cxx config_collide.h
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#define INSTALL_HEADERS \
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collideMask.h collisionEntry.I collisionEntry.h collisionHandler.h \
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collisionEntry.I collisionEntry.h collisionHandler.h \
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collisionHandlerEvent.I collisionHandlerEvent.h \
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collisionHandlerFloor.I collisionHandlerFloor.h \
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collisionHandlerPhysical.I collisionHandlerPhysical.h \
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@ -9,8 +9,8 @@
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#include <pandabase.h>
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#include "collisionSolid.h"
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#include "collideMask.h"
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#include <collideMask.h>
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#include <namedNode.h>
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////////////////////////////////////////////////////////////////////
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@ -5,7 +5,7 @@
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#begin lib_target
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#define TARGET egg
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#define LOCAL_LIBS \
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linmath putil collide
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linmath putil
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#define SOURCES \
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config_egg.cxx config_egg.h eggAlphaMode.I eggAlphaMode.cxx \
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@ -368,6 +368,8 @@ EggTexture::Format EggTexture::
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string_format(const string &string) {
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if (cmp_nocase_uh(string, "rgba") == 0) {
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return F_rgba;
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} else if (cmp_nocase_uh(string, "rgbm") == 0) {
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return F_rgbm;
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} else if (cmp_nocase_uh(string, "rgba12") == 0) {
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return F_rgba12;
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} else if (cmp_nocase_uh(string, "rgba8") == 0) {
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@ -499,6 +501,8 @@ ostream &operator << (ostream &out, EggTexture::Format format) {
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case EggTexture::F_rgba:
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return out << "rgba";
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case EggTexture::F_rgbm:
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return out << "rgbm";
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case EggTexture::F_rgba12:
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return out << "rgba12";
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case EggTexture::F_rgba8:
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@ -44,7 +44,7 @@ public:
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enum Format {
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F_unspecified,
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F_rgba, F_rgba12, F_rgba8, F_rgba4, F_rgba5,
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F_rgba, F_rgbm, F_rgba12, F_rgba8, F_rgba4, F_rgba5,
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F_rgb, F_rgb12, F_rgb8, F_rgb5, F_rgb332,
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F_luminance_alpha,
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F_red, F_green, F_blue, F_alpha, F_luminance,
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@ -3,7 +3,7 @@
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#begin lib_target
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#define TARGET egg2sg
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#define LOCAL_LIBS \
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egg builder loader chan char switchnode cull
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collide egg builder loader chan char switchnode cull
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#define SOURCES \
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animBundleMaker.cxx animBundleMaker.h characterMaker.cxx \
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@ -774,9 +774,6 @@ apply_texture_attributes(Texture *tex, const EggTexture *egg_tex) {
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case EggTexture::F_rgb5:
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tex->_pbuffer->set_format(PixelBuffer::F_rgb5);
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break;
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case EggTexture::F_rgba5:
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tex->_pbuffer->set_format(PixelBuffer::F_rgba5);
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break;
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case EggTexture::F_rgb332:
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tex->_pbuffer->set_format(PixelBuffer::F_rgb332);
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break;
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@ -795,6 +792,9 @@ apply_texture_attributes(Texture *tex, const EggTexture *egg_tex) {
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case EggTexture::F_rgba:
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tex->_pbuffer->set_format(PixelBuffer::F_rgba);
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break;
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case EggTexture::F_rgbm:
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tex->_pbuffer->set_format(PixelBuffer::F_rgbm);
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break;
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case EggTexture::F_rgba12:
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if (tex->_pbuffer->get_component_width() >= 2) {
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// Only do this if the component width supports it.
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@ -2032,6 +2032,7 @@ draw_pixel_buffer(PixelBuffer *pb, const DisplayRegion *dr,
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case PixelBuffer::F_rgb8:
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case PixelBuffer::F_rgb12:
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case PixelBuffer::F_rgba:
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case PixelBuffer::F_rgbm:
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case PixelBuffer::F_rgba4:
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case PixelBuffer::F_rgba5:
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case PixelBuffer::F_rgba8:
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@ -3550,6 +3551,7 @@ get_external_image_format(PixelBuffer::Format format) {
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case PixelBuffer::F_rgb332:
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return GL_RGB;
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case PixelBuffer::F_rgba:
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case PixelBuffer::F_rgbm:
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case PixelBuffer::F_rgba4:
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case PixelBuffer::F_rgba5:
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case PixelBuffer::F_rgba8:
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@ -3576,6 +3578,7 @@ GLenum GLGraphicsStateGuardian::
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get_internal_image_format(PixelBuffer::Format format) {
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switch (format) {
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case PixelBuffer::F_rgba:
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case PixelBuffer::F_rgbm:
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return GL_RGBA;
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case PixelBuffer::F_rgba4:
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return GL_RGBA4;
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@ -95,27 +95,11 @@ bool PixelBuffer::load(const PNMImage& pnmimage)
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break;
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case PNMImage::CT_color:
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// Choose a suitable default format based on the depth of the
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// image components.
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if (maxval > 255) {
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_format = F_rgb12;
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} else if (maxval > 31) {
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_format = F_rgb8;
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} else {
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_format = F_rgb5;
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}
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_format = F_rgb;
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break;
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case PNMImage::CT_four_channel:
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// Choose a suitable default format based on the depth of the
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// image components.
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if (maxval > 255) {
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_format = F_rgba12;
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} else if (maxval > 15) {
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_format = F_rgba8;
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} else {
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_format = F_rgba4;
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}
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_format = F_rgba;
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break;
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default:
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@ -44,12 +44,13 @@ public:
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F_green,
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F_blue,
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F_alpha,
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F_rgb,
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F_rgb, // any suitable RGB mode, whatever the hardware prefers
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F_rgb5, // specifically, 5 bits per R,G,B channel
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F_rgb8, // 8 bits per R,G,B channel
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F_rgb12, // 12 bits per R,G,B channel
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F_rgb332, // 3 bits per R & G, 2 bits for B
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F_rgba,
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F_rgba, // any suitable RGBA mode, whatever the hardware prefers
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F_rgbm, // as above, but only requires 1 bit for alpha (i.e. mask)
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F_rgba4, // 4 bits per R,G,B,A channel
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F_rgba5, // 5 bits per R,G,B channel, 1 bit alpha
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F_rgba8, // 8 bits per R,G,B,A channel
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@ -11,6 +11,7 @@
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bamWriter.h bitMask.I bitMask.cxx bitMask.h buttonEvent.I \
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buttonEvent.cxx buttonEvent.h buttonHandle.I buttonHandle.cxx \
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buttonHandle.h buttonRegistry.I buttonRegistry.cxx buttonRegistry.h \
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collideMask.h \
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config_util.N config_util.cxx config_util.h configurable.cxx \
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configurable.h factoryBase.I factoryBase.cxx factoryBase.h \
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factoryParam.I factoryParam.cxx factoryParam.h factoryParams.I \
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@ -42,7 +43,8 @@
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bam.h bamReader.I bamReader.h bamReaderParam.I bamReaderParam.h \
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bamWriter.I bamWriter.h bitMask.I bitMask.h buttonEvent.I \
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buttonEvent.h buttonHandle.I buttonHandle.h buttonRegistry.I \
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buttonRegistry.h config_util.h configurable.h factory.I factory.h \
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buttonRegistry.h collideMask.h \
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config_util.h configurable.h factory.I factory.h \
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factoryBase.I factoryBase.h factoryParam.I factoryParam.h \
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factoryParams.I factoryParams.h globPattern.I globPattern.h \
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globalPointerRegistry.I globalPointerRegistry.h indirectCompareTo.I \
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@ -8,12 +8,17 @@
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#include <pandabase.h>
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#include <bitMask.h>
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#include "bitMask.h"
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// This is the data type of the collision mask: the set of bits that
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// every CollisionNode has, and that any two nodes must have some in
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// common in order to be tested for a mutual intersection.
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// This file used to live in the collide directory, but since it's
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// such a trivial definition that a few other directories (like egg)
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// need without necessarily having to pull in all of collide, it
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// seemed better to move it to putil.
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typedef BitMask32 CollideMask;
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#endif
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@ -252,7 +252,6 @@ apply(Node *node, const AllAttributesWrapper &init_state,
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NamedNodeVector::iterator c;
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for (c = _casters.begin(); c != _casters.end(); ++c) {
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Node *caster = (*c);
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NamedNode *output = DCAST(NamedNode, caster);
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LMatrix4f mat;
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get_rel_mat(caster, _plane_node, mat);
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