direct: remove multi-line strings with unrunnable test code
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@ -71,90 +71,6 @@ class GravityWalker(DirectObject.DirectObject):
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self.isAirborne = 0
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self.highMark = 0
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"""
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def spawnTest(self):
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assert self.notify.debugStateCall(self)
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if not self.wantDebugIndicator:
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return
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from pandac.PandaModules import *
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from direct.interval.IntervalGlobal import *
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from toontown.coghq import MovingPlatform
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if hasattr(self, "platform"):
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# Remove the prior instantiation:
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self.moveIval.pause()
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del self.moveIval
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self.platform.destroy()
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del self.platform
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self.platform2.destroy()
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del self.platform2
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model = loader.loadModel('phase_9/models/cogHQ/platform1')
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fakeId = id(self)
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self.platform = MovingPlatform.MovingPlatform()
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self.platform.setupCopyModel(fakeId, model, 'platformcollision')
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self.platformRoot = render.attachNewNode("GravityWalker-spawnTest-%s"%fakeId)
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self.platformRoot.setPos(base.localAvatar, Vec3(0.0, 0.0, 1.0))
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self.platformRoot.setHpr(base.localAvatar, Vec3.zero())
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self.platform.reparentTo(self.platformRoot)
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self.platform2 = MovingPlatform.MovingPlatform()
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self.platform2.setupCopyModel(1+fakeId, model, 'platformcollision')
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self.platform2Root = render.attachNewNode("GravityWalker-spawnTest2-%s"%fakeId)
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self.platform2Root.setPos(base.localAvatar, Vec3(-16.0, 30.0, 1.0))
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self.platform2Root.setHpr(base.localAvatar, Vec3.zero())
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self.platform2.reparentTo(self.platform2Root)
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duration = 5
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self.moveIval = Parallel(
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Sequence(
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WaitInterval(0.3),
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LerpPosInterval(self.platform, duration,
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Vec3(0.0, 30.0, 0.0),
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name='platformOut%s' % fakeId,
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fluid = 1),
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WaitInterval(0.3),
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LerpPosInterval(self.platform, duration,
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Vec3(0.0, 0.0, 0.0),
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name='platformBack%s' % fakeId,
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fluid = 1),
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WaitInterval(0.3),
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LerpPosInterval(self.platform, duration,
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Vec3(0.0, 0.0, 30.0),
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name='platformUp%s' % fakeId,
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fluid = 1),
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WaitInterval(0.3),
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LerpPosInterval(self.platform, duration,
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Vec3(0.0, 0.0, 0.0),
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name='platformDown%s' % fakeId,
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fluid = 1),
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),
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Sequence(
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WaitInterval(0.3),
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LerpPosInterval(self.platform2, duration,
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Vec3(0.0, -30.0, 0.0),
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name='platform2Out%s' % fakeId,
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fluid = 1),
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WaitInterval(0.3),
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LerpPosInterval(self.platform2, duration,
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Vec3(0.0, 30.0, 30.0),
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name='platform2Back%s' % fakeId,
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fluid = 1),
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WaitInterval(0.3),
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LerpPosInterval(self.platform2, duration,
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Vec3(0.0, -30.0, 0.0),
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name='platform2Up%s' % fakeId,
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fluid = 1),
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WaitInterval(0.3),
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LerpPosInterval(self.platform2, duration,
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Vec3(0.0, 0.0, 0.0),
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name='platformDown%s' % fakeId,
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fluid = 1),
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),
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name='platformIval%s' % fakeId,
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)
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self.moveIval.loop()
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"""
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def setWalkSpeed(self, forward, jump, reverse, rotate):
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assert self.notify.debugStateCall(self)
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self.avatarControlForwardSpeed=forward
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@ -67,51 +67,6 @@ class PhysicsWalker(DirectObject.DirectObject):
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self.isAirborne = 0
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self.highMark = 0
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"""
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def spawnTest(self):
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assert self.debugPrint("\n\nspawnTest()\n")
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if not self.wantDebugIndicator:
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return
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from pandac.PandaModules import *
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from direct.interval.IntervalGlobal import *
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from toontown.coghq import MovingPlatform
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if hasattr(self, "platform"):
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# Remove the prior instantiation:
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self.moveIval.pause()
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del self.moveIval
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self.platform.destroy()
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del self.platform
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model = loader.loadModel('phase_9/models/cogHQ/platform1')
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fakeId = id(self)
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self.platform = MovingPlatform.MovingPlatform()
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self.platform.setupCopyModel(fakeId, model, 'platformcollision')
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self.platformRoot = render.attachNewNode("physicsWalker-spawnTest-%s"%fakeId)
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self.platformRoot.setPos(base.localAvatar, Vec3(0.0, 3.0, 1.0))
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self.platformRoot.setHpr(base.localAvatar, Vec3.zero())
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self.platform.reparentTo(self.platformRoot)
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startPos = Vec3(0.0, -15.0, 0.0)
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endPos = Vec3(0.0, 15.0, 0.0)
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distance = Vec3(startPos-endPos).length()
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duration = distance/4
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self.moveIval = Sequence(
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WaitInterval(0.3),
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LerpPosInterval(self.platform, duration,
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endPos, startPos=startPos,
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name='platformOut%s' % fakeId,
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fluid = 1),
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WaitInterval(0.3),
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LerpPosInterval(self.platform, duration,
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startPos, startPos=endPos,
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name='platformBack%s' % fakeId,
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fluid = 1),
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name='platformIval%s' % fakeId,
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)
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self.moveIval.loop()
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"""
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def setWalkSpeed(self, forward, jump, reverse, rotate):
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assert self.debugPrint("setWalkSpeed()")
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self.avatarControlForwardSpeed=forward
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