direct: remove multi-line strings with unrunnable test code

This commit is contained in:
rdb 2019-04-02 22:45:25 +02:00
parent fa43591f7a
commit bf8a959d60
2 changed files with 0 additions and 129 deletions

View File

@ -71,90 +71,6 @@ class GravityWalker(DirectObject.DirectObject):
self.isAirborne = 0
self.highMark = 0
"""
def spawnTest(self):
assert self.notify.debugStateCall(self)
if not self.wantDebugIndicator:
return
from pandac.PandaModules import *
from direct.interval.IntervalGlobal import *
from toontown.coghq import MovingPlatform
if hasattr(self, "platform"):
# Remove the prior instantiation:
self.moveIval.pause()
del self.moveIval
self.platform.destroy()
del self.platform
self.platform2.destroy()
del self.platform2
model = loader.loadModel('phase_9/models/cogHQ/platform1')
fakeId = id(self)
self.platform = MovingPlatform.MovingPlatform()
self.platform.setupCopyModel(fakeId, model, 'platformcollision')
self.platformRoot = render.attachNewNode("GravityWalker-spawnTest-%s"%fakeId)
self.platformRoot.setPos(base.localAvatar, Vec3(0.0, 0.0, 1.0))
self.platformRoot.setHpr(base.localAvatar, Vec3.zero())
self.platform.reparentTo(self.platformRoot)
self.platform2 = MovingPlatform.MovingPlatform()
self.platform2.setupCopyModel(1+fakeId, model, 'platformcollision')
self.platform2Root = render.attachNewNode("GravityWalker-spawnTest2-%s"%fakeId)
self.platform2Root.setPos(base.localAvatar, Vec3(-16.0, 30.0, 1.0))
self.platform2Root.setHpr(base.localAvatar, Vec3.zero())
self.platform2.reparentTo(self.platform2Root)
duration = 5
self.moveIval = Parallel(
Sequence(
WaitInterval(0.3),
LerpPosInterval(self.platform, duration,
Vec3(0.0, 30.0, 0.0),
name='platformOut%s' % fakeId,
fluid = 1),
WaitInterval(0.3),
LerpPosInterval(self.platform, duration,
Vec3(0.0, 0.0, 0.0),
name='platformBack%s' % fakeId,
fluid = 1),
WaitInterval(0.3),
LerpPosInterval(self.platform, duration,
Vec3(0.0, 0.0, 30.0),
name='platformUp%s' % fakeId,
fluid = 1),
WaitInterval(0.3),
LerpPosInterval(self.platform, duration,
Vec3(0.0, 0.0, 0.0),
name='platformDown%s' % fakeId,
fluid = 1),
),
Sequence(
WaitInterval(0.3),
LerpPosInterval(self.platform2, duration,
Vec3(0.0, -30.0, 0.0),
name='platform2Out%s' % fakeId,
fluid = 1),
WaitInterval(0.3),
LerpPosInterval(self.platform2, duration,
Vec3(0.0, 30.0, 30.0),
name='platform2Back%s' % fakeId,
fluid = 1),
WaitInterval(0.3),
LerpPosInterval(self.platform2, duration,
Vec3(0.0, -30.0, 0.0),
name='platform2Up%s' % fakeId,
fluid = 1),
WaitInterval(0.3),
LerpPosInterval(self.platform2, duration,
Vec3(0.0, 0.0, 0.0),
name='platformDown%s' % fakeId,
fluid = 1),
),
name='platformIval%s' % fakeId,
)
self.moveIval.loop()
"""
def setWalkSpeed(self, forward, jump, reverse, rotate):
assert self.notify.debugStateCall(self)
self.avatarControlForwardSpeed=forward

View File

@ -67,51 +67,6 @@ class PhysicsWalker(DirectObject.DirectObject):
self.isAirborne = 0
self.highMark = 0
"""
def spawnTest(self):
assert self.debugPrint("\n\nspawnTest()\n")
if not self.wantDebugIndicator:
return
from pandac.PandaModules import *
from direct.interval.IntervalGlobal import *
from toontown.coghq import MovingPlatform
if hasattr(self, "platform"):
# Remove the prior instantiation:
self.moveIval.pause()
del self.moveIval
self.platform.destroy()
del self.platform
model = loader.loadModel('phase_9/models/cogHQ/platform1')
fakeId = id(self)
self.platform = MovingPlatform.MovingPlatform()
self.platform.setupCopyModel(fakeId, model, 'platformcollision')
self.platformRoot = render.attachNewNode("physicsWalker-spawnTest-%s"%fakeId)
self.platformRoot.setPos(base.localAvatar, Vec3(0.0, 3.0, 1.0))
self.platformRoot.setHpr(base.localAvatar, Vec3.zero())
self.platform.reparentTo(self.platformRoot)
startPos = Vec3(0.0, -15.0, 0.0)
endPos = Vec3(0.0, 15.0, 0.0)
distance = Vec3(startPos-endPos).length()
duration = distance/4
self.moveIval = Sequence(
WaitInterval(0.3),
LerpPosInterval(self.platform, duration,
endPos, startPos=startPos,
name='platformOut%s' % fakeId,
fluid = 1),
WaitInterval(0.3),
LerpPosInterval(self.platform, duration,
startPos, startPos=endPos,
name='platformBack%s' % fakeId,
fluid = 1),
name='platformIval%s' % fakeId,
)
self.moveIval.loop()
"""
def setWalkSpeed(self, forward, jump, reverse, rotate):
assert self.debugPrint("setWalkSpeed()")
self.avatarControlForwardSpeed=forward