Fix crash when no texture is assigned
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@ -189,7 +189,10 @@ rebuild_bitplanes() {
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// Bind the FBO
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Texture *tex = get_texture(0);
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if (tex == 0) {
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return;
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}
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if (tex->get_texture_type() != Texture::TT_cube_map) {
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if (_fbo == 0) {
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glgsg->_glGenFramebuffers(1, &_fbo);
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