Fix bam2egg issue with animated models
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@ -347,7 +347,7 @@ convert_character_bundle(PartGroup *bundleNode, EggGroupNode *egg_parent, Charac
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CharacterJoint *character_joint = DCAST(CharacterJoint, bundleNode);
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LMatrix4 transformf;
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character_joint->get_net_transform(transformf);
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character_joint->get_transform(transformf);
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LMatrix4d transformd(LCAST(double, transformf));
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EggGroup *joint = new EggGroup(bundleNode->get_name());
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joint->add_matrix4(transformd);
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