refine HAVE_MESA
This commit is contained in:
parent
bb3dd92452
commit
c2778d8716
|
|
@ -273,6 +273,38 @@
|
|||
#endif
|
||||
#defer HAVE_GL $[libtest $[GL_LPATH],$[GL_LIBS]]
|
||||
|
||||
// Is Mesa installed separately from OpenGL? Mesa is an open-source
|
||||
// software-only OpenGL renderer. Panda can link with it
|
||||
// independently from OpenGL (and if Mesa is built statically, and/or
|
||||
// with -DUSE_MGL_NAMESPACE declared to rename gl* to mgl*, it can
|
||||
// switch between the system OpenGL implementation and the Mesa
|
||||
// implementation at runtime).
|
||||
|
||||
// Also, Mesa includes some core libraries (in libOSMesa.so) that
|
||||
// allow totally headless rendering, handy if you want to run a
|
||||
// renderer as a batch service, and you don't want to insist that a
|
||||
// user be logged on to the desktop or otherwise deal with X11 or
|
||||
// Windows.
|
||||
|
||||
// If you define HAVE_MESA here, and the appropriate paths to headers
|
||||
// and libraries, then Panda will build libmesadisplay, which can be
|
||||
// used in lieu of libpandagl or libpandadx to do rendering. However,
|
||||
// for most applications, you don't need to do this, since (a) if you
|
||||
// have hardware rendering capability, you probably don't want to use
|
||||
// Mesa, since it's software-only, and (b) if you don't have hardware
|
||||
// rendering, you can install Mesa as the system's OpenGL
|
||||
// implementation, so you can just use the normal libpandagl. You
|
||||
// only need to define HAVE_MESA if you want to run totally headless,
|
||||
// or if you want to be able to easily switch between Mesa and the
|
||||
// system OpenGL implementation at runtime. If you compiled Mesa with
|
||||
// USE_MGL_NAMESPACE defined, define it also here.
|
||||
#define MESA_IPATH
|
||||
#define MESA_LPATH
|
||||
#define MESA_LIBS
|
||||
#define USE_MGL_NAMESPACE
|
||||
#defer HAVE_MESA $[libtest $[MESA_LPATH],$[MESA_LIBS]]
|
||||
|
||||
|
||||
// Is Chromium OpenGL installed, and where? This should include libcr_opengl32.
|
||||
#defer CHROMIUM_IPATH
|
||||
#defer CHROMIUM_LPATH /usr/X11R6/lib
|
||||
|
|
|
|||
|
|
@ -67,6 +67,10 @@ $[cdefine HAVE_ZLIB]
|
|||
/* Define if we have OpenGL installed and want to build for GL. */
|
||||
$[cdefine HAVE_GL]
|
||||
|
||||
/* Define if we have Mesa installed and want to build mesadisplay. */
|
||||
$[cdefine HAVE_MESA]
|
||||
$[cdefine USE_MGL_NAMESPACE]
|
||||
|
||||
/* Define if we want to build with SGI OpenGL extensions. */
|
||||
$[cdefine HAVE_SGIGL]
|
||||
|
||||
|
|
|
|||
|
|
@ -125,6 +125,13 @@
|
|||
#define gl_libs $[GL_LIBS]
|
||||
#endif
|
||||
|
||||
#if $[HAVE_MESA]
|
||||
#define mesa_ipath $[wildcard $[MESA_IPATH]]
|
||||
#define mesa_lpath $[wildcard $[MESA_LPATH]]
|
||||
#define mesa_cflags $[MESA_CFLAGS]
|
||||
#define mesa_libs $[MESA_LIBS]
|
||||
#endif
|
||||
|
||||
#if $[HAVE_CHROMIUM]
|
||||
#define chromium_ipath $[wildcard $[CHROMIUM_IPATH]]
|
||||
#define chromium_lpath $[wildcard $[CHROMIUM_LPATH]]
|
||||
|
|
|
|||
Loading…
Reference in New Issue