fix z on collision
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@ -564,6 +564,7 @@ class ShipPilot(PhysicsWalker.PhysicsWalker):
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else:
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self.buoyancy.setVector(Vec3.zero())
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physObject.setPosition(Point3(physObject.getPosition().getX(), physObject.getPosition().getY(), 0.0))
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self.actorNode.updateTransform()
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#self.buoyancy.setVector(Vec3(0, 0, -depth))
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# get the button states:
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