Removed crap from docstring

This commit is contained in:
Josh Yelon 2005-11-29 20:26:54 +00:00
parent b3fe8def76
commit c42e3e1b99
1 changed files with 27 additions and 27 deletions

View File

@ -188,33 +188,33 @@ def arbitraryShadow(node):
return sc
def testShadow():
##def testShadow():
## a = piratesAvatarShadow()
"""
from direct.showbase.ShadowDemo import *
from direct.interval.IntervalGlobal import *
b = loader.loadModel('/i/beta/PotC/Maya/Pirates/scenes/models/sets/buildings/spanish_buildings/TavernIntExt/tavern_ext/bar.egg')
bs = arbitraryShadow(b)
s = loader.loadModel('smiley')
s.reparentTo(bs.lightPath)
b.reparentTo((base.localAvatar))
a = AmbientLight('cloudAmbientHi')
a.setColor(Vec4(0.9, 0.9, 0.9, 1.000))
aNP = s.attachNewNode(a.upcastToPandaNode())
b.setLight(aNP)
d = DirectionalLight("chernabogDirectionalLight")
d.setDirection(Vec3(0,1,0))
d.setColor(Vec4(1))
#d.setColor(Vec4(0.9, 0.7, 0.7, 1.000))
dNP = s.attachNewNode(d.upcastToPandaNode())
b.setLight(dNP)
ival = Sequence(LerpPosInterval(bs.lightPath, 0.0, Vec3(-200,0,50)),
LerpPosInterval(bs.lightPath, 10.0, Vec3(-200,0,200)),
LerpPosInterval(bs.lightPath, 10.0, Vec3(200,0,200)),
LerpPosInterval(bs.lightPath, 10.0, Vec3(200,0,50)),
)
ival.loop()
##
##from direct.showbase.ShadowDemo import *
##from direct.interval.IntervalGlobal import *
##b = loader.loadModel('/i/beta/PotC/Maya/Pirates/scenes/models/sets/buildings/spanish_buildings/TavernIntExt/tavern_ext/bar.egg')
##bs = arbitraryShadow(b)
##s = loader.loadModel('smiley')
##s.reparentTo(bs.lightPath)
##b.reparentTo((base.localAvatar))
##a = AmbientLight('cloudAmbientHi')
##a.setColor(Vec4(0.9, 0.9, 0.9, 1.000))
##aNP = s.attachNewNode(a.upcastToPandaNode())
##b.setLight(aNP)
##d = DirectionalLight("chernabogDirectionalLight")
##d.setDirection(Vec3(0,1,0))
##d.setColor(Vec4(1))
###d.setColor(Vec4(0.9, 0.7, 0.7, 1.000))
##dNP = s.attachNewNode(d.upcastToPandaNode())
##b.setLight(dNP)
##
##ival = Sequence(LerpPosInterval(bs.lightPath, 0.0, Vec3(-200,0,50)),
## LerpPosInterval(bs.lightPath, 10.0, Vec3(-200,0,200)),
## LerpPosInterval(bs.lightPath, 10.0, Vec3(200,0,200)),
## LerpPosInterval(bs.lightPath, 10.0, Vec3(200,0,50)),
##)
##ival.loop()
"""