generate quats with look_at also
This commit is contained in:
parent
efd134a00e
commit
c5f477c043
|
|
@ -56,3 +56,31 @@ look_at(FLOATNAME(LMatrix4) &mat, const FLOATNAME(LVector3) &fwd,
|
|||
look_at(mat, fwd, FLOATNAME(LVector3)::up(cs), cs);
|
||||
}
|
||||
|
||||
INLINE_MATHUTIL void
|
||||
heads_up(FLOATNAME(LQuaternion) &quat, const FLOATNAME(LVector3) &fwd,
|
||||
const FLOATNAME(LVector3) &up, CoordinateSystem cs) {
|
||||
FLOATNAME(LMatrix3) mat3;
|
||||
heads_up(mat3, fwd, up, cs);
|
||||
quat.set_from_matrix(mat3);
|
||||
}
|
||||
|
||||
INLINE_MATHUTIL void
|
||||
look_at(FLOATNAME(LQuaternion) &quat, const FLOATNAME(LVector3) &fwd,
|
||||
const FLOATNAME(LVector3) &up, CoordinateSystem cs) {
|
||||
FLOATNAME(LMatrix3) mat3;
|
||||
look_at(mat3, fwd, up, cs);
|
||||
quat.set_from_matrix(mat3);
|
||||
}
|
||||
|
||||
INLINE_MATHUTIL void
|
||||
heads_up(FLOATNAME(LQuaternion) &quat, const FLOATNAME(LVector3) &fwd,
|
||||
CoordinateSystem cs) {
|
||||
heads_up(quat, fwd, FLOATNAME(LVector3)::up(cs), cs);
|
||||
}
|
||||
|
||||
INLINE_MATHUTIL void
|
||||
look_at(FLOATNAME(LQuaternion) &quat, const FLOATNAME(LVector3) &fwd,
|
||||
CoordinateSystem cs) {
|
||||
look_at(quat, fwd, FLOATNAME(LVector3)::up(cs), cs);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -64,6 +64,24 @@ INLINE_MATHUTIL void
|
|||
look_at(FLOATNAME(LMatrix4) &mat, const FLOATNAME(LVector3) &fwd,
|
||||
CoordinateSystem cs);
|
||||
|
||||
|
||||
|
||||
INLINE_MATHUTIL void
|
||||
heads_up(FLOATNAME(LQuaternion) &quat, const FLOATNAME(LVector3) &fwd,
|
||||
const FLOATNAME(LVector3) &up = FLOATNAME(LVector3)::up(),
|
||||
CoordinateSystem cs = CS_default);
|
||||
INLINE_MATHUTIL void
|
||||
look_at(FLOATNAME(LQuaternion) &quat, const FLOATNAME(LVector3) &fwd,
|
||||
const FLOATNAME(LVector3) &up = FLOATNAME(LVector3)::up(),
|
||||
CoordinateSystem cs = CS_default);
|
||||
|
||||
INLINE_MATHUTIL void
|
||||
heads_up(FLOATNAME(LQuaternion) &quat, const FLOATNAME(LVector3) &fwd,
|
||||
CoordinateSystem cs);
|
||||
INLINE_MATHUTIL void
|
||||
look_at(FLOATNAME(LQuaternion) &quat, const FLOATNAME(LVector3) &fwd,
|
||||
CoordinateSystem cs);
|
||||
|
||||
END_PUBLISH
|
||||
|
||||
#include "look_at_src.I"
|
||||
|
|
|
|||
Loading…
Reference in New Issue