PStats tracks compressed texture sizes
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@ -2193,7 +2193,7 @@ extract_texture_data(Texture *tex) {
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page_target = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
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}
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GLint width = 0, height = 0, depth = 0;
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GLint width = 1, height = 1, depth = 1;
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GLP(GetTexLevelParameteriv)(page_target, 0, GL_TEXTURE_WIDTH, &width);
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GLP(GetTexLevelParameteriv)(page_target, 0, GL_TEXTURE_HEIGHT, &height);
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if (_supports_3d_texture) {
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@ -6430,6 +6430,10 @@ upload_texture(CLP(TextureContext) *gtc) {
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gtc->_height = height;
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gtc->_depth = depth;
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#ifdef DO_PSTATS
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gtc->_texture_memory_size = get_texture_memory_size(tex);
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#endif
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#ifndef NDEBUG
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if (uses_mipmaps && CLP(save_mipmaps)) {
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save_mipmap_images(tex);
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@ -6630,6 +6634,81 @@ upload_texture_image(CLP(TextureContext) *gtc,
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return true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GLGraphicsStateGuardian::get_texture_memory_size
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// Access: Protected
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// Description: Asks OpenGL how much texture memory is consumed by
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// the indicated texture (which is also the
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// currently-selected texture).
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////////////////////////////////////////////////////////////////////
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size_t CLP(GraphicsStateGuardian)::
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get_texture_memory_size(Texture *tex) const {
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GLenum target = get_texture_target(tex->get_texture_type());
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GLenum page_target = target;
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GLint scale = 1;
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if (target == GL_TEXTURE_CUBE_MAP) {
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// We need a particular page to get the level parameter from.
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page_target = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
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scale = 6;
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}
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GLint internal_format;
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GLP(GetTexLevelParameteriv)(page_target, 0, GL_TEXTURE_INTERNAL_FORMAT, &internal_format);
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if (is_compressed_format(internal_format)) {
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// Try to get the compressed size.
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GLint image_size;
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GLP(GetTexLevelParameteriv)(page_target, 0,
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GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &image_size);
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GLenum error_code = GLP(GetError)();
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if (error_code != GL_NO_ERROR) {
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const GLubyte *error_string = GLUP(ErrorString)(error_code);
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GLCAT.debug()
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<< "Couldn't get compressed size for " << tex->get_name();
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if (error_string != (const GLubyte *)NULL) {
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GLCAT.error(false)
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<< " : " << error_string;
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}
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GLCAT.debug(false)
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<< "\n";
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} else {
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return image_size * scale;
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}
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}
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// OK, get the noncompressed size.
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GLint red_size, green_size, blue_size, alpha_size, luminance_size,
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depth_size, intensity_size;
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GLP(GetTexLevelParameteriv)(page_target, 0,
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GL_TEXTURE_RED_SIZE, &red_size);
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GLP(GetTexLevelParameteriv)(page_target, 0,
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GL_TEXTURE_GREEN_SIZE, &green_size);
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GLP(GetTexLevelParameteriv)(page_target, 0,
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GL_TEXTURE_BLUE_SIZE, &blue_size);
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GLP(GetTexLevelParameteriv)(page_target, 0,
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GL_TEXTURE_ALPHA_SIZE, &alpha_size);
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GLP(GetTexLevelParameteriv)(page_target, 0,
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GL_TEXTURE_LUMINANCE_SIZE, &luminance_size);
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GLP(GetTexLevelParameteriv)(page_target, 0,
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GL_TEXTURE_DEPTH_SIZE, &depth_size);
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GLP(GetTexLevelParameteriv)(page_target, 0,
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GL_TEXTURE_INTENSITY_SIZE, &intensity_size);
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GLint width = 1, height = 1, depth = 1;
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GLP(GetTexLevelParameteriv)(page_target, 0, GL_TEXTURE_WIDTH, &width);
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GLP(GetTexLevelParameteriv)(page_target, 0, GL_TEXTURE_HEIGHT, &height);
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if (_supports_3d_texture) {
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GLP(GetTexLevelParameteriv)(page_target, 0, GL_TEXTURE_DEPTH, &depth);
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}
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size_t num_bits = (red_size + green_size + blue_size + alpha_size + luminance_size + depth_size + intensity_size);
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size_t num_bytes = (num_bits + 7) / 8;
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return num_bytes * width * height * depth * scale;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GLGraphicsStateGuardian::do_point_size
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// Access: Protected
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@ -276,6 +276,8 @@ protected:
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size_t image_size,
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Texture::CompressionMode image_compression);
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size_t get_texture_memory_size(Texture *tex) const;
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void do_point_size();
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#ifndef NDEBUG
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@ -27,6 +27,6 @@ CLP(TextureContext)(Texture *tex) :
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TextureContext(tex)
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{
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_index = 0;
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_already_applied = false;
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_texture_memory_size = 0;
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}
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@ -16,4 +16,21 @@
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//
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////////////////////////////////////////////////////////////////////
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#include "notify.h"
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TypeHandle CLP(TextureContext)::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: GLTextureContext::estimate_texture_memory
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// Access: Public, Virtual
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// Description: Estimates the amount of texture memory that will be
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// consumed by loading this texture. This is mainly
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// useful for debugging and reporting purposes.
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//
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// Returns a value in bytes.
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////////////////////////////////////////////////////////////////////
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size_t CLP(TextureContext)::
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estimate_texture_memory() {
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nassertr(_texture_memory_size != 0, TextureContext::estimate_texture_memory());
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return _texture_memory_size;
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}
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@ -27,6 +27,8 @@ class EXPCL_GL CLP(TextureContext) : public TextureContext {
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public:
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INLINE CLP(TextureContext)(Texture *tex);
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virtual size_t estimate_texture_memory();
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// This is the GL "name" of the texture object.
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GLuint _index;
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@ -39,6 +41,8 @@ public:
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GLsizei _height;
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GLsizei _depth;
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size_t _texture_memory_size;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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