Remove hard coded 0 for render target index.

Remove (comment out) color_tex->set_format(Texture::F_rgba);  So that the texture format can be selected.
This commit is contained in:
aignacio_sf 2008-04-18 19:17:08 +00:00
parent 648613b431
commit c7256fc872
1 changed files with 14 additions and 6 deletions

View File

@ -181,8 +181,11 @@ end_frame(FrameMode mode, Thread *current_thread) {
bool wdxGraphicsBuffer9::
save_bitplanes() {
HRESULT hr;
DWORD render_target_index;
render_target_index = 0;
hr = _dxgsg -> _d3d_device -> GetRenderTarget (0, &_saved_color_buffer);
hr = _dxgsg -> _d3d_device -> GetRenderTarget (render_target_index, &_saved_color_buffer);
if (!SUCCEEDED (hr)) {
dxgsg9_cat.error ( ) << "GetRenderTarget " << D3DERRORSTRING(hr) FL;
return false;
@ -207,9 +210,12 @@ restore_bitplanes() {
DCAST_INTO_V(dxgsg, _gsg);
HRESULT hr;
DWORD render_target_index;
render_target_index = 0;
hr = dxgsg -> _d3d_device ->
SetRenderTarget (0, _saved_color_buffer);
SetRenderTarget (render_target_index, _saved_color_buffer);
if (!SUCCEEDED (hr)) {
dxgsg9_cat.error ( ) << "SetRenderTarget " << D3DERRORSTRING(hr) FL;
}
@ -244,7 +250,10 @@ rebuild_bitplanes() {
IDirect3DCubeTexture9 *depth_cube = 0;
IDirect3DSurface9 *color_surf = 0;
IDirect3DSurface9 *depth_surf = 0;
DWORD render_target_index;
render_target_index = 0;
// Decide how big the bitplanes should be.
if ((_host != 0)&&(_creation_flags & GraphicsPipe::BF_size_track_host)) {
@ -305,7 +314,7 @@ rebuild_bitplanes() {
}
color_tex = get_texture(color_tex_index);
color_tex->set_size_padded(_x_size, _y_size);
color_tex->set_format(Texture::F_rgba);
// color_tex->set_format(Texture::F_rgba);
color_ctx =
DCAST(DXTextureContext9,
color_tex->prepare_now(_gsg->get_prepared_objects(), _gsg));
@ -404,9 +413,8 @@ rebuild_bitplanes() {
_backing_sizey = bitplane_y;
// Load up the bitplanes.
if (color_surf) {
hr = _dxgsg -> _d3d_device -> SetRenderTarget (0, color_surf);
hr = _dxgsg -> _d3d_device -> SetRenderTarget (render_target_index, color_surf);
if (!SUCCEEDED (hr)) {
dxgsg9_cat.error ( ) << "SetRenderTarget " << D3DERRORSTRING(hr) FL;
}