Made cTrav respect previous Transform
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@ -1039,6 +1039,7 @@ class LevelEditor(NodePath, DirectObject):
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# set up the collision traverser
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self.cTrav = CollisionTraverser("LevelEditor")
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self.cTrav.setRespectPrevTransform(1)
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# activate the collider with the traverser and pusher
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#self.pusher.addCollider(self.cSphereNodePath, base.camera, base.drive.node())
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