Add CMakeLists.txt for panda/pgraphnodes
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@ -0,0 +1,44 @@
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set(P3PGRAPHNODES_HEADERS
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ambientLight.h ambientLight.I
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callbackNode.h callbackNode.I
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config_pgraphnodes.h
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directionalLight.h directionalLight.I
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fadeLodNode.I fadeLodNode.h fadeLodNodeData.h
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lightLensNode.h lightLensNode.I
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lightNode.h lightNode.I
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lodNode.I lodNode.h lodNodeType.h
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nodeCullCallbackData.h nodeCullCallbackData.I
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pointLight.h pointLight.I
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sceneGraphAnalyzer.h sceneGraphAnalyzer.I
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selectiveChildNode.h selectiveChildNode.I
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sequenceNode.h sequenceNode.I
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shaderGenerator.h shaderGenerator.I
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spotlight.h spotlight.I
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switchNode.h switchNode.I
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uvScrollNode.I uvScrollNode.h
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)
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set(P3PGRAPHNODES_SOURCES
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ambientLight.cxx
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callbackNode.cxx
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config_pgraphnodes.cxx
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directionalLight.cxx
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fadeLodNode.cxx fadeLodNodeData.cxx
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lightLensNode.cxx
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lightNode.cxx
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lodNode.cxx lodNodeType.cxx
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nodeCullCallbackData.cxx
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pointLight.cxx
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sceneGraphAnalyzer.cxx
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selectiveChildNode.cxx
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sequenceNode.cxx
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shaderGenerator.cxx
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spotlight.cxx
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switchNode.cxx
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uvScrollNode.cxx
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)
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composite_sources(p3pgraphnodes P3PGRAPHNODES_SOURCES)
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add_library(p3pgraphnodes ${P3PGRAPHNODES_HEADERS} ${P3PGRAPHNODES_SOURCES})
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target_link_libraries(p3pgraphnodes p3pgraph)
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target_interrogate(p3pgraphnodes ALL)
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@ -14,6 +14,7 @@
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#include "lodNodeType.h"
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#include "string_utils.h"
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#include "config_pgraph.h"
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ostream &
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operator << (ostream &out, LODNodeType lnt) {
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@ -31,6 +31,7 @@
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#include "texMatrixAttrib.h"
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#include "texGenAttrib.h"
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#include "colorScaleAttrib.h"
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#include "clipPlaneAttrib.h"
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#include "fogAttrib.h"
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#include "texture.h"
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#include "ambientLight.h"
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@ -39,6 +40,7 @@
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#include "spotlight.h"
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#include "lightLensNode.h"
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#include "lvector4.h"
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#include "config_pgraphnodes.h"
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TypeHandle ShaderGenerator::_type_handle;
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@ -15,6 +15,7 @@
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#include "uvScrollNode.h"
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#include "bamReader.h"
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#include "cullTraverserData.h"
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#include "datagram.h"
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#include "datagramIterator.h"
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#include "luse.h"
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