"first round of bug fixes for world-split change"
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@ -110,11 +110,12 @@ class ShipPilot(PhysicsWalker):
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self.pusher.setInPattern("enter%in")
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self.pusher.setOutPattern("exit%in")
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sRadius = abs((self.portPos - self.starboardPos)[0] / 2.0)
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cNode = CollisionNode('SP.cNode')
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"""
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# Front sphere:
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sRadius = abs((self.portPos - self.starboardPos)[0] / 2.0)
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cBowSphere = CollisionSphere(
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0.0, self.bowPos[1]+sRadius, 0.0, sRadius)
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