Reversed y-dir of normals
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@ -124,13 +124,10 @@ get_vertex(int x, int y) {
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if (px >= _heightfield.get_x_size()) px--;
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if (py >= _heightfield.get_y_size()) py--;
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double drx = _heightfield.get_gray(px,y) - _heightfield.get_gray(nx,y);
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double dry = _heightfield.get_gray(x,ny) - _heightfield.get_gray(x,py);
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double dry = _heightfield.get_gray(x,py) - _heightfield.get_gray(x,ny);
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LVector3f normal(drx * _vertical_scale * 0.5, dry * _vertical_scale * 0.5, _horizontal_scale);
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normal.normalize();
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double z = _heightfield.get_gray(x,y);
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if (z > 2.0) {
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cerr << "What the heck?";
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}
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_vertex_writer->add_data3f(x*_horizontal_scale,-y*_horizontal_scale,z*_vertical_scale);
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_normal_writer->add_data3f(normal);
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vtx = _next_index++;
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