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@ -515,7 +515,11 @@ render_frame(const AllAttributesWrapper &initial_state) {
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// Now we're done with the frame processing. Clean up.
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if (_lighting_enabled) {
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// We can't necessarily rely on this test not to this this right
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// now. Come up with a better optimization later.
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// if (_lighting_enabled) {
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// Let's turn off all the lights we had on, and clear the light
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// cache--to force the lights to be reissued next frame, in case
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// their parameters or positions have changed between frames.
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@ -536,7 +540,7 @@ render_frame(const AllAttributesWrapper &initial_state) {
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// ideal--there may be a better way. Maybe if the lights were just
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// more aware of whether their parameters or positions have changed
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// at all?
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}
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// }
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#ifndef NDEBUG
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report_errors();
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