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@ -89,9 +89,7 @@ class DistributedLevelAI(DistributedObjectAI.DistributedObjectAI,
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self.notify.debug("setOuch %s" % penalty)
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# make sure penalty is > 0
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if av and (penalty > 0):
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curHp = av.getHp()
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newHp = max(0, curHp-penalty)
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av.b_setHp(newHp)
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av.takeDamage(penalty)
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if __debug__:
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# level editors should call this func to tweak attributes of level
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