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This commit is contained in:
David Rose 2001-05-01 02:57:32 +00:00
parent 7f23c901a5
commit d12397589c
3 changed files with 209 additions and 0 deletions

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// Filename: materialPool.I
// Created by: drose (30Apr01)
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: MaterialPool::get_material
// Access: Public, Static
// Description: Returns a const Material pointer that represents the
// same material described by temp, except that it is a
// shared pointer.
//
// Each call to get_material() passing an equivalent
// Material pointer will return the same shared pointer.
//
// This shared pointer must not be further modified.
// Doing so will (a) cause global changes to other
// objects that may share this material, and (b) damage
// the sorted container that stores these things, so
// that future pointers may not be properly shared.
//
// Also, the return value may be a different pointer
// than that passed in, or it may be the same pointer.
// In either case, the passed in pointer has now been
// sacrificed to the greater good and should not be used
// again (like any other PointerTo, it will be freed
// when the last reference count is removed).
////////////////////////////////////////////////////////////////////
INLINE const Material *MaterialPool::
get_material(const CPT(Material) &temp) {
return get_ptr()->ns_get_material(temp);
}
////////////////////////////////////////////////////////////////////
// Function: MaterialPool::garbage_collect
// Access: Public, Static
// Description: Releases only those materials in the pool that have a
// reference count of exactly 1; i.e. only those
// materials that are not being used outside of the pool.
// Returns the number of materials released.
////////////////////////////////////////////////////////////////////
INLINE int MaterialPool::
garbage_collect() {
return get_ptr()->ns_garbage_collect();
}
////////////////////////////////////////////////////////////////////
// Function: MaterialPool::list_contents
// Access: Public, Static
// Description: Lists the contents of the material pool to the
// indicated output stream.
////////////////////////////////////////////////////////////////////
INLINE void MaterialPool::
list_contents(ostream &out) {
get_ptr()->ns_list_contents(out);
}
////////////////////////////////////////////////////////////////////
// Function: MaterialPool::Constructor
// Access: Private
// Description: The constructor is not intended to be called
// directly; there's only supposed to be one MaterialPool
// in the universe and it constructs itself.
////////////////////////////////////////////////////////////////////
INLINE MaterialPool::
MaterialPool() {
}

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// Filename: materialPool.cxx
// Created by: drose (30Apr01)
//
////////////////////////////////////////////////////////////////////
#include "materialPool.h"
#include "config_gobj.h"
MaterialPool *MaterialPool::_global_ptr = (MaterialPool *)NULL;
////////////////////////////////////////////////////////////////////
// Function: MaterialPool::ns_get_material
// Access: Public
// Description: The nonstatic implementation of get_material().
////////////////////////////////////////////////////////////////////
const Material *MaterialPool::
ns_get_material(const CPT(Material) &temp) {
Materials::iterator mi = _materials.insert(temp).first;
return (*mi);
}
////////////////////////////////////////////////////////////////////
// Function: MaterialPool::ns_garbage_collect
// Access: Private
// Description: The nonstatic implementation of garbage_collect().
////////////////////////////////////////////////////////////////////
int MaterialPool::
ns_garbage_collect() {
int num_released = 0;
Materials new_set;
Materials::iterator mi;
for (mi = _materials.begin(); mi != _materials.end(); ++mi) {
const Material *mat = (*mi);
if (mat->get_ref_count() == 1) {
if (gobj_cat.is_debug()) {
gobj_cat.debug()
<< "Releasing " << *mat << "\n";
}
num_released++;
} else {
new_set.insert(new_set.end(), *mi);
}
}
_materials.swap(new_set);
return num_released;
}
////////////////////////////////////////////////////////////////////
// Function: MaterialPool::ns_list_contents
// Access: Private
// Description: The nonstatic implementation of list_contents().
////////////////////////////////////////////////////////////////////
void MaterialPool::
ns_list_contents(ostream &out) {
out << _materials.size() << " materials:\n";
Materials::iterator mi;
for (mi = _materials.begin(); mi != _materials.end(); ++mi) {
const Material *mat = (*mi);
out << " " << *mat
<< " (count = " << mat->get_ref_count() << ")\n";
}
}
////////////////////////////////////////////////////////////////////
// Function: MaterialPool::get_ptr
// Access: Private, Static
// Description: Initializes and/or returns the global pointer to the
// one MaterialPool object in the system.
////////////////////////////////////////////////////////////////////
MaterialPool *MaterialPool::
get_ptr() {
if (_global_ptr == (MaterialPool *)NULL) {
_global_ptr = new MaterialPool;
}
return _global_ptr;
}

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// Filename: materialPool.h
// Created by: drose (30Apr01)
//
////////////////////////////////////////////////////////////////////
#ifndef MATERIALPOOL_H
#define MATERIALPOOL_H
#include <pandabase.h>
#include "material.h"
#include <indirectCompareTo.h>
#include <pointerTo.h>
#include <set>
////////////////////////////////////////////////////////////////////
// Class : MaterialPool
// Description : The MaterialPool (there is only one in the universe)
// serves to unify different pointers to the same
// Material, so we do not (a) waste memory with many
// different Material objects that are all equivalent,
// and (b) waste time switching the graphics engine
// between different Material states that are really the
// same thing.
//
// The idea is to create a temporary Material
// representing the lighting state you want to apply,
// then call get_material(), passing in your temporary
// Material. The return value will be a constant
// Material object that should be modified (because it
// is now shared among many different geometries), that
// is the same as the temporary Material pointer you
// supplied but may be a different pointer.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA MaterialPool {
PUBLISHED:
INLINE static const Material *get_material(const CPT(Material) &temp);
INLINE static int garbage_collect();
INLINE static void list_contents(ostream &out);
private:
INLINE MaterialPool();
const Material *ns_get_material(const CPT(Material) &temp);
int ns_garbage_collect();
void ns_list_contents(ostream &out);
static MaterialPool *get_ptr();
static MaterialPool *_global_ptr;
typedef set< CPT(Material), IndirectCompareTo<Material> > Materials;
Materials _materials;
};
#include "materialPool.I"
#endif