gobj: Fix post_load_store_cache field being uninitialized on cycle
This is randomly causing textures to be downloaded, which can be a significant performance drain
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@ -10711,6 +10711,7 @@ Texture::CData::
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CData(const Texture::CData ©) {
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_num_mipmap_levels_read = 0;
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_render_to_texture = copy._render_to_texture;
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_post_load_store_cache = copy._post_load_store_cache;
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do_assign(©);
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