use modified ver from french website, + my own mods
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@ -399,11 +399,7 @@ HRESULT CD3DFont::RestoreDeviceObjects() {
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// Desc: Destroys all device-dependent objects
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//-----------------------------------------------------------------------------
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HRESULT CD3DFont::InvalidateDeviceObjects() {
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#ifdef _DEBUG
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if(m_pVB) {
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cout << "XXXX Releasing Font VertexBuffer\n";
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}
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#endif
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SAFE_RELEASE( m_pVB );
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