Change the order of code in the destructor function since _gsg will be set to null when closed.
Add checks if texture or depth/stencil memory can't be allocated.
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5238cd551f
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da66af98f7
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@ -70,7 +70,6 @@ wdxGraphicsBuffer9(GraphicsPipe *pipe,
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////////////////////////////////////////////////////////////////////
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wdxGraphicsBuffer9::
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~wdxGraphicsBuffer9() {
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this -> close_buffer ( );
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if (_gsg) {
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// remove from GSG list
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@ -79,6 +78,8 @@ wdxGraphicsBuffer9::
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dxgsg = DCAST (DXGraphicsStateGuardian9, _gsg);
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dxgsg -> _graphics_buffer_list.remove(this);
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}
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this -> close_buffer ( );
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}
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////////////////////////////////////////////////////////////////////
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@ -278,21 +279,23 @@ rebuild_bitplanes() {
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color_ctx =
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DCAST(DXTextureContext9,
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color_tex->prepare_now(_gsg->get_prepared_objects(), _gsg));
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if (color_tex->get_texture_type() == Texture::TT_2d_texture) {
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color_d3d_tex = color_ctx->_d3d_2d_texture;
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nassertr(color_d3d_tex != 0, false);
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hr = color_d3d_tex -> GetSurfaceLevel(0, &color_surf);
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if (!SUCCEEDED(hr)) {
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dxgsg9_cat.error ( ) << "GetSurfaceLevel " << D3DERRORSTRING(hr) FL;
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}
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} else {
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color_cube = color_ctx->_d3d_cube_texture;
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nassertr(color_cube != 0, false);
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if (_cube_map_index >= 0 && _cube_map_index < 6) {
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hr = color_cube -> GetCubeMapSurface ((D3DCUBEMAP_FACES) _cube_map_index, 0, &color_surf);
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if (color_ctx) {
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if (color_tex->get_texture_type() == Texture::TT_2d_texture) {
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color_d3d_tex = color_ctx->_d3d_2d_texture;
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nassertr(color_d3d_tex != 0, false);
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hr = color_d3d_tex -> GetSurfaceLevel(0, &color_surf);
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if (!SUCCEEDED(hr)) {
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dxgsg9_cat.error ( ) << "GetCubeMapSurface " << D3DERRORSTRING(hr) FL;
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dxgsg9_cat.error ( ) << "GetSurfaceLevel " << D3DERRORSTRING(hr) FL;
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}
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} else {
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color_cube = color_ctx->_d3d_cube_texture;
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nassertr(color_cube != 0, false);
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if (_cube_map_index >= 0 && _cube_map_index < 6) {
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hr = color_cube -> GetCubeMapSurface ((D3DCUBEMAP_FACES) _cube_map_index, 0, &color_surf);
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if (!SUCCEEDED(hr)) {
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dxgsg9_cat.error ( ) << "GetCubeMapSurface " << D3DERRORSTRING(hr) FL;
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}
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}
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}
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}
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@ -328,19 +331,21 @@ rebuild_bitplanes() {
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depth_ctx =
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DCAST(DXTextureContext9,
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depth_tex->prepare_now(_gsg->get_prepared_objects(), _gsg));
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if (depth_tex->get_texture_type() == Texture::TT_2d_texture) {
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depth_d3d_tex = depth_ctx->_d3d_2d_texture;
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nassertr(depth_d3d_tex != 0, false);
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hr = color_d3d_tex -> GetSurfaceLevel(0, &depth_surf);
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if (!SUCCEEDED(hr)) {
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dxgsg9_cat.error ( ) << "GetSurfaceLevel " << D3DERRORSTRING(hr) FL;
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}
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} else {
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depth_cube = depth_ctx->_d3d_cube_texture;
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nassertr(depth_cube != 0, false);
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hr = depth_cube -> GetCubeMapSurface ((D3DCUBEMAP_FACES) _cube_map_index, 0, &depth_surf);
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if (!SUCCEEDED(hr)) {
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dxgsg9_cat.error ( ) << "GetCubeMapSurface " << D3DERRORSTRING(hr) FL;
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if (depth_ctx) {
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if (depth_tex->get_texture_type() == Texture::TT_2d_texture) {
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depth_d3d_tex = depth_ctx->_d3d_2d_texture;
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nassertr(depth_d3d_tex != 0, false);
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hr = color_d3d_tex -> GetSurfaceLevel(0, &depth_surf);
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if (!SUCCEEDED(hr)) {
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dxgsg9_cat.error ( ) << "GetSurfaceLevel " << D3DERRORSTRING(hr) FL;
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}
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} else {
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depth_cube = depth_ctx->_d3d_cube_texture;
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nassertr(depth_cube != 0, false);
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hr = depth_cube -> GetCubeMapSurface ((D3DCUBEMAP_FACES) _cube_map_index, 0, &depth_surf);
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if (!SUCCEEDED(hr)) {
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dxgsg9_cat.error ( ) << "GetCubeMapSurface " << D3DERRORSTRING(hr) FL;
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}
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}
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}
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}
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