formatting
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@ -1092,7 +1092,7 @@ class Actor(DirectObject, NodePath):
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"""
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animControlDict = self.__animControlDict.get(lodName)
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# if this assertion fails, named lod was not present
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assert(animControlDict != None)
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assert animControlDict != None
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animDict = animControlDict.get(partName)
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if animDict == None:
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@ -1212,7 +1212,6 @@ class Actor(DirectObject, NodePath):
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Actor.notify.warning("%s is not a character!" % (modelPath))
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model.reparentTo(self.__geomNode)
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else:
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# Maybe the model file also included some animations. If
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# so, try to bind them immediately and put them into the
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# animControlDict.
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@ -59,7 +59,7 @@ class BattleWalker(GravityWalker.GravityWalker):
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if self.lifter.isOnGround():
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if self.isAirborne:
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self.isAirborne = 0
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assert(self.debugPrint("isAirborne 0 due to isOnGround() true"))
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assert self.debugPrint("isAirborne 0 due to isOnGround() true")
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impact = self.lifter.getImpactVelocity()
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if impact < -30.0:
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messenger.send("jumpHardLand")
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@ -69,7 +69,7 @@ class BattleWalker(GravityWalker.GravityWalker):
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if impact < -5.0:
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self.startJumpDelay(0.2)
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# else, ignore the little potholes.
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assert(self.isAirborne == 0)
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assert self.isAirborne == 0
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self.priorParent = Vec3.zero()
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if jump and self.mayJump:
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# The jump button is down and we're close
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@ -77,10 +77,10 @@ class BattleWalker(GravityWalker.GravityWalker):
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self.lifter.addVelocity(self.avatarControlJumpForce)
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messenger.send("jumpStart")
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self.isAirborne = 1
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assert(self.debugPrint("isAirborne 1 due to jump"))
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assert self.debugPrint("isAirborne 1 due to jump")
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else:
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if self.isAirborne == 0:
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assert(self.debugPrint("isAirborne 1 due to isOnGround() false"))
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assert self.debugPrint("isAirborne 1 due to isOnGround() false")
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self.isAirborne = 1
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self.__oldPosDelta = self.avatarNodePath.getPosDelta(render)
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