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@ -43,7 +43,8 @@ protected:
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// is still of course contained in the _physics_objects vector, but
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// this is kind of a quicker way there.
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PhysicsObject *_phys_body;
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public:
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PUBLISHED:
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Physical(int ttl_objects = 1, bool pre_alloc = false);
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Physical(const Physical& copy);
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@ -67,6 +68,7 @@ public:
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INLINE void remove_linear_force(LinearForce *f);
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INLINE void remove_angular_force(AngularForce *f);
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public:
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friend class PhysicsManager;
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friend class PhysicalNode;
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