check for invalid recursive re-entry
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c527fbdde6
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@ -38,6 +38,11 @@ class FSM(DirectObject):
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# We do not enter the initial state to separate
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# construction from activation
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self.__currentState = None
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# We set this while we are modifying the state. No one else
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# should recursively attempt to modify the state while we are
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# doing this.
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self.__internalStateInFlux = 0
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return None
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# I know this isn't how __repr__ is supposed to be used, but it
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@ -58,8 +63,15 @@ class FSM(DirectObject):
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return str
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def enterInitialState(self, argList=[]):
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assert(not self.__internalStateInFlux)
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if self.__currentState == self.__initialState:
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return
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assert(self.__currentState == None)
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self.__internalStateInFlux = 1
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self.__enter(self.__initialState, argList)
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return None
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assert(not self.__internalStateInFlux)
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return
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# Jesse decided that simpler was better with the __str__ function
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def __str_not__(self):
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@ -132,6 +144,7 @@ class FSM(DirectObject):
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def __exitCurrent(self, argList):
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"""__exitCurrent(self)
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Exit the current state"""
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assert(self.__internalStateInFlux)
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if FSM.notify.getDebug():
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FSM.notify.debug("[%s]: exiting %s" % (self.__name,
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self.__currentState.getName()))
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@ -147,6 +160,7 @@ class FSM(DirectObject):
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def __enter(self, aState, argList=[]):
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"""__enter(self, State)
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Enter a given state, if it exists"""
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assert(self.__internalStateInFlux)
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if (aState in self.__states):
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if FSM.notify.getDebug():
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FSM.notify.debug("[%s]: entering %s" % (self.__name,
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@ -158,15 +172,25 @@ class FSM(DirectObject):
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if self.inspecting:
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messenger.send(self.getName() + '_' +
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aState.getName() + '_entered')
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# Once we begin entering the new state, we're allow to
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# recursively request a transition to another state.
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# Indicate this by marking our internal state no longer in
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# flux.
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self.__internalStateInFlux = 0
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aState.enter(argList)
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else:
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FSM.notify.error("[%s]: enter: no such state" % (self.__name))
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self.__internalStateInFlux = 0
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def __transition(self, aState, enterArgList=[], exitArgList=[]):
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"""__transition(self, State, enterArgList, exitArgList)
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Exit currentState and enter given one"""
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assert(not self.__internalStateInFlux)
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self.__internalStateInFlux = 1
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self.__exitCurrent(exitArgList)
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self.__enter(aState, enterArgList)
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assert(not self.__internalStateInFlux)
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def request(self, aStateName, enterArgList=[], exitArgList=[]):
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"""request(self, string)
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@ -174,6 +198,7 @@ class FSM(DirectObject):
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Return true is transition exists to given state,
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false otherwise.
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"""
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assert(not self.__internalStateInFlux)
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if not self.__currentState:
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# Make this a warning for now
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@ -231,42 +256,43 @@ class FSM(DirectObject):
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def conditional_request(self, aStateName, enterArgList=[], exitArgList=[]):
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"""request(self, string)
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Attempt transition from currentState to given one, if it exists.
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Return true is transition exists to given state,
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false otherwise. It is NOT an error/warning to attempt a cond_request
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if the transition doesnt exist. This lets people be sloppy about
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FSM transitions, letting the same fn be used for different states
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that may not have the same out transitions.
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"""
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"""request(self, string)
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Attempt transition from currentState to given one, if it exists.
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Return true is transition exists to given state,
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false otherwise. It is NOT an error/warning to attempt a cond_request
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if the transition doesnt exist. This lets people be sloppy about
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FSM transitions, letting the same fn be used for different states
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that may not have the same out transitions.
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"""
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assert(not self.__internalStateInFlux)
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if not self.__currentState:
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# Make this a warning for now
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FSM.notify.warning("[%s]: request: never entered initial state" %
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(self.__name))
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self.__currentState = self.__initialState
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if not self.__currentState:
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# Make this a warning for now
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FSM.notify.warning("[%s]: request: never entered initial state" %
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(self.__name))
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self.__currentState = self.__initialState
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if isinstance(aStateName, types.StringType):
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aState = self.getStateNamed(aStateName)
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else:
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# Allow the caller to pass in a state in itself, not just
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# the name of a state.
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aState = aStateName
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aStateName = aState.getName()
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if isinstance(aStateName, types.StringType):
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aState = self.getStateNamed(aStateName)
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else:
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# Allow the caller to pass in a state in itself, not just
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# the name of a state.
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aState = aStateName
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aStateName = aState.getName()
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if aState == None:
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FSM.notify.error("[%s]: request: %s, no such state" %
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if aState == None:
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FSM.notify.error("[%s]: request: %s, no such state" %
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(self.__name, aStateName))
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fulltransitionnameset = self.__currentState.getTransitions()
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fulltransitionnameset.extend([self.__currentState.getName(),self.__finalState.getName()])
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if (aStateName in fulltransitionnameset):
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return self.request(aStateName, enterArgList, exitArgList)
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else:
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FSM.notify.debug("[%s]: condition_request: %s, transition doesnt exist" %
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(self.__name, aStateName))
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return 0
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fulltransitionnameset = self.__currentState.getTransitions()
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fulltransitionnameset.extend([self.__currentState.getName(),self.__finalState.getName()])
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if (aStateName in fulltransitionnameset):
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return self.request(aStateName, enterArgList, exitArgList)
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else:
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FSM.notify.debug("[%s]: condition_request: %s, transition doesnt exist" %
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(self.__name, aStateName))
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return 0
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def view(self):
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import FSMInspector
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