revert accidental checkin

This commit is contained in:
David Rose 2007-08-23 00:24:04 +00:00
parent b0100e3392
commit e07a957a74
1 changed files with 0 additions and 15 deletions

View File

@ -95,7 +95,6 @@
#include "bitArray.h"
#include "thread.h"
#include <ctype.h>
#include <algorithm>
@ -136,20 +135,6 @@ LODInstance(EggNode *egg_node) {
////////////////////////////////////////////////////////////////////
EggLoader::
EggLoader() {
printf ("testing out scenegraph stuff\n");
PT(PandaNode) a = new PandaNode("a");
PT(PandaNode) b = new PandaNode("b");
PT(PandaNode) c = new PandaNode("c");
PT(PandaNode) d = new PandaNode("d");
NodePath npa(a), npb(b), npc(c),npd(d);
npb.reparent_to(npa);
npc.reparent_to(npa);
npd.reparent_to(npa);
Thread *current_thread = Thread::get_current_thread();
pmap<PandaNode *, PandaNode *> inst_map;
PT(PandaNode) e=a->r_copy_subgraph(inst_map, current_thread);
printf ("abcd copied, num children = %d\n",e->get_num_children());
// We need to enforce whatever coordinate system the user asked for.
_data = new EggData;
_data->set_coordinate_system(egg_coordinate_system);