get selected node and everything below

This commit is contained in:
David Rose 2003-03-12 21:29:55 +00:00
parent 3ba5267982
commit e29b86d38f
1 changed files with 24 additions and 11 deletions

View File

@ -489,6 +489,12 @@ bool MayaToEggConverter::
convert_hierarchy(EggGroupNode *egg_root) {
MStatus status;
MItDag dag_iterator(MItDag::kDepthFirst, MFn::kTransform, &status);
if (!status) {
status.perror("MItDag constructor");
return false;
}
if (_from_selection) {
// Get only the selected geometry.
MSelectionList selection;
@ -504,13 +510,26 @@ convert_hierarchy(EggGroupNode *egg_root) {
bool all_ok = true;
unsigned int length = selection.length();
for (unsigned int i = 0; i < length; i++) {
MDagPath dag_path;
status = selection.getDagPath(i, dag_path);
MDagPath root_path;
status = selection.getDagPath(i, root_path);
if (!status) {
status.perror("MSelectionList::getDagPath");
} else {
if (!process_model_node(dag_path, egg_root)) {
all_ok = false;
// Now traverse through the selected dag path and all nested
// dag paths.
dag_iterator.reset(root_path);
while (!dag_iterator.isDone()) {
MDagPath dag_path;
status = dag_iterator.getPath(dag_path);
if (!status) {
status.perror("MItDag::getPath");
} else {
if (!process_model_node(dag_path, egg_root)) {
all_ok = false;
}
}
dag_iterator.next();
}
}
}
@ -524,13 +543,7 @@ convert_hierarchy(EggGroupNode *egg_root) {
}
// Get the entire Maya scene.
MItDag dag_iterator(MItDag::kDepthFirst, MFn::kTransform, &status);
if (!status) {
status.perror("MItDag constructor");
return false;
}
// This while loop walks through the entire Maya hierarchy, one
// node at a time. Maya's MItDag object automatically performs a
// depth-first traversal of its scene graph.