maya2egg wrapper program

This commit is contained in:
David Rose 2008-04-07 22:03:33 +00:00
parent a7be0cf6ba
commit e37eafaac5
3 changed files with 142 additions and 56 deletions

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@ -1,49 +1,16 @@
#define BUILD_DIRECTORY $[HAVE_MAYA]
#define maya2egg maya2egg
#define egg2maya egg2maya
#define mayacopy mayacopy
#if $[UNIX_PLATFORM]
// On Unix, we need maya2egg to be a script that sets the
// LD_LIBRARY_PATH variable and then invokes the application. On
// Windows, this path seems to get built into the executable so
// there's no need. (Don't know why they didn't decide to compile
// it in also on Unix.)
#set maya2egg maya2egg_bin
#set egg2maya egg2maya_bin
#set mayacopy mayacopy_bin
#begin sed_bin_target
#begin bin_target
#define TARGET maya2egg
#define SOURCE mayapath_script
#define COMMAND s:xxx:$[MAYA_LOCATION]:g;s:yyy:$[TARGET]:g;s+zzz+$[MAYA_LICENSE_FILE]+g;
#end sed_bin_target
#begin sed_bin_target
#define TARGET egg2maya
#define SOURCE mayapath_script
#define COMMAND s:xxx:$[MAYA_LOCATION]:g;s:yyy:$[TARGET]:g;s+zzz+$[MAYA_LICENSE_FILE]+g;
#end sed_bin_target
#begin sed_bin_target
#define TARGET mayacopy
#define SOURCE mayapath_script
#define COMMAND s:xxx:$[MAYA_LOCATION]:g;s:yyy:$[TARGET]:g;s+zzz+$[MAYA_LICENSE_FILE]+g;
#end sed_bin_target
#endif // $[UNIX_PLATFORM]
#define OTHER_LIBS \
dtoolbase:c dtoolutil:c dtool:m
#define SOURCES \
mayapath.cxx
#end bin_target
#begin bin_target
#define USE_PACKAGES maya
#define TARGET $[maya2egg]
#define TARGET maya2egg_bin
#define LOCAL_LIBS \
mayabase mayaegg eggbase progbase
#define OTHER_LIBS \
@ -62,9 +29,17 @@
#end bin_target
#begin bin_target
#define TARGET egg2maya
#define OTHER_LIBS \
dtoolbase:c dtoolutil:c dtool:m
#define SOURCES \
mayapath.cxx
#end bin_target
#begin bin_target
#define USE_PACKAGES maya
#define TARGET $[egg2maya]
#define TARGET egg2maya_bin
#define LOCAL_LIBS \
mayabase mayaegg eggbase progbase
#define OTHER_LIBS \
@ -84,9 +59,17 @@
#end bin_target
#begin bin_target
#define TARGET mayacopy
#define OTHER_LIBS \
dtoolbase:c dtoolutil:c dtool:m
#define SOURCES \
mayapath.cxx
#end bin_target
#begin bin_target
#define USE_PACKAGES maya
#define TARGET $[mayacopy]
#define TARGET mayacopy_bin
#define LOCAL_LIBS cvscopy mayabase progbase
#define OTHER_LIBS \

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@ -0,0 +1,117 @@
// Filename: mayapath.cxx
// Created by: drose (07Apr08)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
// This program works as a stub to launch maya2egg, egg2maya, and
// similar programs that invoke OpenMaya and require certain
// environment variables to be set first.
#include "dtoolbase.h"
#include "filename.h"
#include <stdlib.h>
#if defined(_WIN32)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif
int
main(int argc, char *argv[]) {
// First, get the command line and append _bin, so we will actually
// run maya2egg_bin.exe, egg2maya_bin.exe, etc.
Filename command = Filename::from_os_specific(argv[0]);
#ifdef _WIN32
if (command.get_extension() == "exe") {
command.set_extension("");
}
#endif
command = command.get_fullpath() + string("_bin");
#ifdef _WIN32
command.set_extension("exe");
#endif
string os_command = command.to_os_specific();
// Now look up $MAYA_LOCATION. We insist that it be set and
// pointing to an actual Maya installation.
Filename maya_location = Filename::expand_from("$MAYA_LOCATION");
if (maya_location.empty()) {
cerr << "$MAYA_LOCATION is not set!\n";
exit(1);
}
if (!maya_location.is_directory()) {
cerr << "The directory referred to by $MAYA_LOCATION does not exist!\n";
exit(1);
}
// Look for OpenMaya.dll as a sanity check.
Filename openMaya = Filename::dso_filename(Filename(maya_location, "bin/OpenMaya.so"));
if (!openMaya.is_regular_file()) {
cerr << "Could not find $MAYA_LOCATION/bin/" << Filename(openMaya.get_basename()).to_os_specific() << "!\n";
exit(1);
}
// Now set PYTHONHOME & PYTHONPATH. Maya2008 requires this to be
// set and pointing within $MAYA_LOCATION, or it might get itself
// confused with another Python installation (e.g. Panda's).
Filename python = Filename(maya_location, "Python");
if (python.is_directory()) {
{
string putenv_str = "PYTHONHOME=" + python.to_os_specific();
char *putenv_cstr = strdup(putenv_str.c_str());
putenv(putenv_cstr);
}
{
string putenv_str = "PYTHONPATH=" + python.to_os_specific();
char *putenv_cstr = strdup(putenv_str.c_str());
putenv(putenv_cstr);
}
}
// Now that we have set up the environment variables properly, chain
// to the actual maya2egg_bin (or whichever) executable.
#ifdef _WIN32
// Windows case.
char *command_line = strdup(GetCommandLine());
STARTUPINFO startup_info;
PROCESS_INFORMATION process_info;
GetStartupInfo(&startup_info);
BOOL result = CreateProcess(os_command.c_str(),
command_line,
NULL, NULL, true, 0,
NULL, NULL,
&startup_info,
&process_info);
if (result) {
WaitForSingleObject(process_info.hProcess, INFINITE);
CloseHandle(process_info.hProcess);
CloseHandle(process_info.hThread);
exit(0);
}
cerr << "Couldn't execute " << command << ": " << GetLastError() << "\n";
#else
// Unix case.
execvp(os_command.c_str(), argv);
#endif
// Couldn't execute for some reason.
return 1;
}

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@ -1,14 +0,0 @@
#! /bin/sh
MAYA_LOCATION=xxx
export MAYA_LOCATION
if test "$LD_LIBRARY_PATH" = ""; then
LD_LIBRARY_PATH=$MAYA_LOCATION/lib
else
LD_LIBRARY_PATH=$MAYA_LOCATION/lib:$LD_LIBRARY_PATH
fi
if test "zzz" != ""; then
LM_LICENSE_FILE="zzz"
export LM_LICENSE_FILE
fi
export LD_LIBRARY_PATH
exec `dirname $0`/yyy_bin "$@"