maya2egg wrapper program
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#define BUILD_DIRECTORY $[HAVE_MAYA]
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#define maya2egg maya2egg
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#define egg2maya egg2maya
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#define mayacopy mayacopy
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#if $[UNIX_PLATFORM]
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// On Unix, we need maya2egg to be a script that sets the
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// LD_LIBRARY_PATH variable and then invokes the application. On
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// Windows, this path seems to get built into the executable so
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// there's no need. (Don't know why they didn't decide to compile
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// it in also on Unix.)
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#set maya2egg maya2egg_bin
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#set egg2maya egg2maya_bin
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#set mayacopy mayacopy_bin
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#begin sed_bin_target
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#begin bin_target
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#define TARGET maya2egg
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#define SOURCE mayapath_script
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#define COMMAND s:xxx:$[MAYA_LOCATION]:g;s:yyy:$[TARGET]:g;s+zzz+$[MAYA_LICENSE_FILE]+g;
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#end sed_bin_target
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#begin sed_bin_target
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#define TARGET egg2maya
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#define SOURCE mayapath_script
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#define COMMAND s:xxx:$[MAYA_LOCATION]:g;s:yyy:$[TARGET]:g;s+zzz+$[MAYA_LICENSE_FILE]+g;
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#end sed_bin_target
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#begin sed_bin_target
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#define TARGET mayacopy
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#define SOURCE mayapath_script
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#define COMMAND s:xxx:$[MAYA_LOCATION]:g;s:yyy:$[TARGET]:g;s+zzz+$[MAYA_LICENSE_FILE]+g;
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#end sed_bin_target
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#endif // $[UNIX_PLATFORM]
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#define OTHER_LIBS \
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dtoolbase:c dtoolutil:c dtool:m
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#define SOURCES \
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mayapath.cxx
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#end bin_target
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#begin bin_target
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#define USE_PACKAGES maya
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#define TARGET $[maya2egg]
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#define TARGET maya2egg_bin
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#define LOCAL_LIBS \
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mayabase mayaegg eggbase progbase
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#define OTHER_LIBS \
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@ -62,9 +29,17 @@
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#end bin_target
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#begin bin_target
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#define TARGET egg2maya
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#define OTHER_LIBS \
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dtoolbase:c dtoolutil:c dtool:m
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#define SOURCES \
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mayapath.cxx
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#end bin_target
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#begin bin_target
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#define USE_PACKAGES maya
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#define TARGET $[egg2maya]
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#define TARGET egg2maya_bin
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#define LOCAL_LIBS \
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mayabase mayaegg eggbase progbase
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#define OTHER_LIBS \
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@ -84,9 +59,17 @@
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#end bin_target
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#begin bin_target
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#define TARGET mayacopy
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#define OTHER_LIBS \
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dtoolbase:c dtoolutil:c dtool:m
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#define SOURCES \
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mayapath.cxx
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#end bin_target
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#begin bin_target
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#define USE_PACKAGES maya
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#define TARGET $[mayacopy]
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#define TARGET mayacopy_bin
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#define LOCAL_LIBS cvscopy mayabase progbase
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#define OTHER_LIBS \
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@ -0,0 +1,117 @@
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// Filename: mayapath.cxx
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// Created by: drose (07Apr08)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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// This program works as a stub to launch maya2egg, egg2maya, and
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// similar programs that invoke OpenMaya and require certain
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// environment variables to be set first.
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#include "dtoolbase.h"
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#include "filename.h"
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#include <stdlib.h>
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#if defined(_WIN32)
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#endif
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int
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main(int argc, char *argv[]) {
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// First, get the command line and append _bin, so we will actually
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// run maya2egg_bin.exe, egg2maya_bin.exe, etc.
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Filename command = Filename::from_os_specific(argv[0]);
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#ifdef _WIN32
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if (command.get_extension() == "exe") {
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command.set_extension("");
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}
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#endif
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command = command.get_fullpath() + string("_bin");
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#ifdef _WIN32
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command.set_extension("exe");
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#endif
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string os_command = command.to_os_specific();
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// Now look up $MAYA_LOCATION. We insist that it be set and
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// pointing to an actual Maya installation.
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Filename maya_location = Filename::expand_from("$MAYA_LOCATION");
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if (maya_location.empty()) {
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cerr << "$MAYA_LOCATION is not set!\n";
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exit(1);
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}
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if (!maya_location.is_directory()) {
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cerr << "The directory referred to by $MAYA_LOCATION does not exist!\n";
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exit(1);
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}
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// Look for OpenMaya.dll as a sanity check.
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Filename openMaya = Filename::dso_filename(Filename(maya_location, "bin/OpenMaya.so"));
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if (!openMaya.is_regular_file()) {
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cerr << "Could not find $MAYA_LOCATION/bin/" << Filename(openMaya.get_basename()).to_os_specific() << "!\n";
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exit(1);
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}
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// Now set PYTHONHOME & PYTHONPATH. Maya2008 requires this to be
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// set and pointing within $MAYA_LOCATION, or it might get itself
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// confused with another Python installation (e.g. Panda's).
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Filename python = Filename(maya_location, "Python");
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if (python.is_directory()) {
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{
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string putenv_str = "PYTHONHOME=" + python.to_os_specific();
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char *putenv_cstr = strdup(putenv_str.c_str());
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putenv(putenv_cstr);
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}
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{
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string putenv_str = "PYTHONPATH=" + python.to_os_specific();
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char *putenv_cstr = strdup(putenv_str.c_str());
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putenv(putenv_cstr);
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}
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}
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// Now that we have set up the environment variables properly, chain
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// to the actual maya2egg_bin (or whichever) executable.
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#ifdef _WIN32
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// Windows case.
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char *command_line = strdup(GetCommandLine());
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STARTUPINFO startup_info;
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PROCESS_INFORMATION process_info;
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GetStartupInfo(&startup_info);
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BOOL result = CreateProcess(os_command.c_str(),
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command_line,
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NULL, NULL, true, 0,
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NULL, NULL,
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&startup_info,
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&process_info);
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if (result) {
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WaitForSingleObject(process_info.hProcess, INFINITE);
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CloseHandle(process_info.hProcess);
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CloseHandle(process_info.hThread);
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exit(0);
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}
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cerr << "Couldn't execute " << command << ": " << GetLastError() << "\n";
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#else
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// Unix case.
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execvp(os_command.c_str(), argv);
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#endif
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// Couldn't execute for some reason.
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return 1;
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}
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@ -1,14 +0,0 @@
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#! /bin/sh
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MAYA_LOCATION=xxx
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export MAYA_LOCATION
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if test "$LD_LIBRARY_PATH" = ""; then
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LD_LIBRARY_PATH=$MAYA_LOCATION/lib
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else
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LD_LIBRARY_PATH=$MAYA_LOCATION/lib:$LD_LIBRARY_PATH
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fi
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if test "zzz" != ""; then
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LM_LICENSE_FILE="zzz"
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export LM_LICENSE_FILE
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fi
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export LD_LIBRARY_PATH
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exec `dirname $0`/yyy_bin "$@"
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