bring bam2egg to new scene graph
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@ -36,14 +36,13 @@
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#end bin_target
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#if // Temporarily broken until we can bring it into the new scene graph.
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#begin bin_target
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#define TARGET bam2egg
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#define LOCAL_LIBS \
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converter eggbase progbase
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#define OTHER_LIBS \
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egg:c pandaegg:m \
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pgraph:cparametrics:c collide:c chan:c char:c \
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pgraph:c parametrics:c collide:c chan:c char:c \
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gobj:c pnmimagetypes:c pstatclient:c \
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putil:c linmath:c event:c express:c panda:m pandaexpress:m \
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interrogatedb:c dtoolutil:c dtoolbase:c dconfig:c dtoolconfig:m dtool:m pystub
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@ -55,4 +54,3 @@
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bamToEgg.cxx bamToEgg.h
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#end bin_target
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#endif // Temporarily broken until we can bring it into the new scene graph.
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File diff suppressed because it is too large
Load Diff
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@ -26,20 +26,23 @@
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#include "eggTextureCollection.h"
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#include "eggMaterialCollection.h"
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class Node;
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class WorkingNodePath;
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class EggGroup;
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class EggGroupNode;
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class EggVertexPool;
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class EggTexture;
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class LODNode;
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class GeomNode;
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class ArcChain;
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class GeomTri;
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class EggVertexPool;
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class EggVertex;
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class EggPrimitive;
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class EggGroup;
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class PandaNode;
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class RenderState;
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class Texture;
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////////////////////////////////////////////////////////////////////
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// Class : BamToEgg
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// Description :
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// Description : This program reads a bam file, for instance as
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// written out from a real-time interaction session, and
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// generates a corresponding egg file.
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////////////////////////////////////////////////////////////////////
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class BamToEgg : public SomethingToEgg {
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public:
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@ -48,6 +51,22 @@ public:
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void run();
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private:
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void convert_node(const WorkingNodePath &node_path, EggGroupNode *egg_parent,
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bool has_decal);
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void convert_lod_node(LODNode *node, const WorkingNodePath &node_path,
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EggGroupNode *egg_parent, bool has_decal);
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void convert_geom_node(GeomNode *node, const WorkingNodePath &node_path,
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EggGroupNode *egg_parent, bool has_decal);
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void convert_geom_tri(GeomTri *geom, const RenderState *net_state,
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const LMatrix4f &net_mat, EggGroupNode *egg_parent);
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void recurse_nodes(const WorkingNodePath &node_path, EggGroupNode *egg_parent,
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bool has_decal);
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bool apply_node_properties(EggGroup *egg_group, PandaNode *node);
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EggTexture *get_egg_texture(Texture *tex);
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/*
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class GeomState {
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public:
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GeomState();
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@ -78,6 +97,7 @@ private:
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void apply_texture(EggPrimitive *egg_prim, Texture *tex);
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bool apply_arc_properties(EggGroup *egg_group, ArcChain &chain);
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*/
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EggVertexPool *_vpool;
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EggTextureCollection _textures;
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