add dx-force-16bpp-zbuffer
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@ -60,9 +60,6 @@ bool dx_no_vertex_fog = config_dxgsg.GetBool("dx-no-vertex-fog", false);
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// variable
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bool dx_auto_normalize_lighting = config_dxgsg.GetBool("auto-normalize-lighting", false);
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// is this implemented yet?
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bool dx_force_16bpp_screenbuffers = config_dxgsg.GetBool("dx-force-16bpp-screenbuffers", false);
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bool dx_show_fps_meter = config_dxgsg.GetBool("show-fps-meter", false);
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float dx_fps_meter_update_interval = max(0.5,config_dxgsg.GetFloat("fps-meter-update-interval", 1.7));
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@ -38,7 +38,6 @@ extern const bool link_tristrips;
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// debug flags
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extern bool dx_ignore_mipmaps;
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extern bool dx_mipmap_everything;
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extern bool dx_force_16bpp_screenbuffers;
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extern bool dx_show_transforms;
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#ifndef NDEBUG
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