fix some build issues on windows/ppremake
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a0fa038ec4
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@ -12,6 +12,8 @@
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//
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////////////////////////////////////////////////////////////////////
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#ifndef CPPPARSER
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INLINE_LINMATH const FLOATNAME(LVecBase2) &
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lcast_to(FLOATTYPE *, const FLOATNAME(LVecBase2) &source);
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@ -85,3 +87,5 @@ INLINE_LINMATH FLOATNAME2(LMatrix4)
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lcast_to(FLOATTYPE2 *, const FLOATNAME(LMatrix4) &source);
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#include "lcast_to_src.I"
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#endif // CPPPARSER
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@ -31,5 +31,4 @@
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#include "dblnames.h"
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#include "lquaternion_src.h"
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#endif /* __LQUATERNION_H__ */
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@ -72,10 +72,9 @@
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modelPool.I modelPool.h \
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modelRoot.I modelRoot.h \
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nodePath.I nodePath.h nodePath.cxx \
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nodePath_ext.I nodePath_ext.h nodePath_ext.cxx \
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nodePath_ext.I nodePath_ext.h \
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nodePathCollection.I nodePathCollection.h \
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nodePathCollection_ext.I nodePathCollection_ext.h \
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nodePathCollection_ext.cxx \
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nodePathComponent.I nodePathComponent.h \
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occluderEffect.I occluderEffect.h \
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occluderNode.I occluderNode.h \
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@ -112,7 +111,12 @@
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transformState.I transformState.h \
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transparencyAttrib.I transparencyAttrib.h \
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weakNodePath.I weakNodePath.h \
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workingNodePath.I workingNodePath.h
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workingNodePath.I workingNodePath.h \
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nodePath_ext.h nodePath_ext.I \
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nodePathCollection_ext.h nodePathCollection_ext.I \
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pandaNode_ext.h \
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renderState_ext.h \
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transformState_ext.h
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#define COMBINED_SOURCES \
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$[TARGET]_composite1.cxx $[TARGET]_composite2.cxx \
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@ -213,7 +217,12 @@
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transformState.cxx \
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transparencyAttrib.cxx \
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weakNodePath.cxx \
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workingNodePath.cxx
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workingNodePath.cxx \
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nodePath_ext.cxx \
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nodePathCollection_ext.cxx \
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pandaNode_ext.cxx \
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renderState_ext.cxx \
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transformState_ext.cxx
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#define INSTALL_HEADERS \
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accumulatedAttribs.I accumulatedAttribs.h \
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