fix some build issues on windows/ppremake

This commit is contained in:
David Rose 2014-07-01 17:42:24 +00:00
parent a0fa038ec4
commit e7fd70c2bc
3 changed files with 17 additions and 5 deletions

View File

@ -12,6 +12,8 @@
//
////////////////////////////////////////////////////////////////////
#ifndef CPPPARSER
INLINE_LINMATH const FLOATNAME(LVecBase2) &
lcast_to(FLOATTYPE *, const FLOATNAME(LVecBase2) &source);
@ -85,3 +87,5 @@ INLINE_LINMATH FLOATNAME2(LMatrix4)
lcast_to(FLOATTYPE2 *, const FLOATNAME(LMatrix4) &source);
#include "lcast_to_src.I"
#endif // CPPPARSER

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@ -31,5 +31,4 @@
#include "dblnames.h"
#include "lquaternion_src.h"
#endif /* __LQUATERNION_H__ */

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@ -72,10 +72,9 @@
modelPool.I modelPool.h \
modelRoot.I modelRoot.h \
nodePath.I nodePath.h nodePath.cxx \
nodePath_ext.I nodePath_ext.h nodePath_ext.cxx \
nodePath_ext.I nodePath_ext.h \
nodePathCollection.I nodePathCollection.h \
nodePathCollection_ext.I nodePathCollection_ext.h \
nodePathCollection_ext.cxx \
nodePathComponent.I nodePathComponent.h \
occluderEffect.I occluderEffect.h \
occluderNode.I occluderNode.h \
@ -112,7 +111,12 @@
transformState.I transformState.h \
transparencyAttrib.I transparencyAttrib.h \
weakNodePath.I weakNodePath.h \
workingNodePath.I workingNodePath.h
workingNodePath.I workingNodePath.h \
nodePath_ext.h nodePath_ext.I \
nodePathCollection_ext.h nodePathCollection_ext.I \
pandaNode_ext.h \
renderState_ext.h \
transformState_ext.h
#define COMBINED_SOURCES \
$[TARGET]_composite1.cxx $[TARGET]_composite2.cxx \
@ -213,7 +217,12 @@
transformState.cxx \
transparencyAttrib.cxx \
weakNodePath.cxx \
workingNodePath.cxx
workingNodePath.cxx \
nodePath_ext.cxx \
nodePathCollection_ext.cxx \
pandaNode_ext.cxx \
renderState_ext.cxx \
transformState_ext.cxx
#define INSTALL_HEADERS \
accumulatedAttribs.I accumulatedAttribs.h \