Fixed a rare bug that occurs when adding an animation or texture to the spriteRenderer
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cae26e2b52
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@ -1813,14 +1813,19 @@ class ParticlePanel(AppShell):
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if ren.addTextureFromFile():
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animId = len([x for x in self.rendererSpriteAnimationWidgetList if x and x.valid])
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anim = ren.getAnim(animId)
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frameNum = len([x for x in self.rendererSpriteAnimationWidgetList if x])
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self.rendererSpriteAnimationWidgetList.append(
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self.createSpriteAnimationTextureWidget(parent,anim,`animId`))
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self.createSpriteAnimationTextureWidget(parent,anim,`frameNum`))
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else:
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animId = len([x for x in self.rendererSpriteAnimationWidgetList if x and x.valid])
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anim = SpriteAnim.STTexture
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frameNum = len([x for x in self.rendererSpriteAnimationWidgetList if x])
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self.rendererSpriteAnimationWidgetList.append(
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self.createSpriteAnimationTextureWidget(parent,anim,`animId`))
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self.createSpriteAnimationTextureWidget(parent,anim,`frameNum`))
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parent.pack(fill=BOTH, expand=1)
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def addRendererSpriteAnimationFromNode(self):
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ren = self.particles.getRenderer()
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@ -1829,14 +1834,19 @@ class ParticlePanel(AppShell):
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if ren.addTextureFromNode():
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animId = len([x for x in self.rendererSpriteAnimationWidgetList if x and x.valid])
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anim = ren.getAnim(animId)
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frameNum = len([x for x in self.rendererSpriteAnimationWidgetList if x])
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self.rendererSpriteAnimationWidgetList.append(
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self.createSpriteAnimationNodeWidget(parent,anim,`animId`))
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self.createSpriteAnimationNodeWidget(parent,anim,`frameNum`))
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else:
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animId = len([x for x in self.rendererSpriteAnimationWidgetList if x and x.valid])
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anim = SpriteAnim.STFromNode
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frameNum = len([x for x in self.rendererSpriteAnimationWidgetList if x])
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self.rendererSpriteAnimationWidgetList.append(
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self.createSpriteAnimationNodeWidget(parent,anim,`animId`))
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self.createSpriteAnimationNodeWidget(parent,anim,`frameNum`))
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parent.pack(fill=BOTH, expand=1)
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def toggleRendererSpriteXScale(self):
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