generalize render-to-texture operations
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@ -39,8 +39,8 @@ TypeHandle glxGraphicsBuffer::_type_handle;
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glxGraphicsBuffer::
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glxGraphicsBuffer(GraphicsPipe *pipe, GraphicsStateGuardian *gsg,
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const string &name,
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int x_size, int y_size, bool want_texture) :
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GraphicsBuffer(pipe, gsg, name, x_size, y_size, want_texture)
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int x_size, int y_size) :
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GraphicsBuffer(pipe, gsg, name, x_size, y_size)
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{
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glxGraphicsPipe *glx_pipe;
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DCAST_INTO_V(glx_pipe, _pipe);
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@ -37,7 +37,7 @@ class glxGraphicsBuffer : public GraphicsBuffer {
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public:
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glxGraphicsBuffer(GraphicsPipe *pipe, GraphicsStateGuardian *gsg,
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const string &name,
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int x_size, int y_size, bool want_texture);
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int x_size, int y_size);
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virtual ~glxGraphicsBuffer();
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