fix bug in 8bpp alpha texture conversion
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@ -1289,7 +1289,7 @@ IDirect3DTexture8 *DXTextureContext::CreateTexture(DXScreenData &scrn) {
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CHECK_FOR_FMT(A8R8G8B8,ConvAlpha8to32);
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}
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CHECK_FOR_FMT(A8L8,ConvAlpha8to16_4444);
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CHECK_FOR_FMT(A4R4G4B4,ConvAlpha8to16_4444);
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}
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break;
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