when enabling controls, set wasd turn to whatever was set last in case mouse is held down

This commit is contained in:
Joe Shochet 2007-09-23 06:32:14 +00:00
parent ca4d42804a
commit ea5ee97c6a
1 changed files with 4 additions and 2 deletions

View File

@ -27,6 +27,7 @@ class ControlManager:
self.passMessagesThrough = passMessagesThrough
self.inputStateTokens = []
self.WASDTurnTokens = []
self.__WASDTurn = True
self.controls = {}
self.currentControls = None
self.currentControlsName = None
@ -223,9 +224,9 @@ class ControlManager:
ist.append(inputState.watchWithModifiers("slideLeft", "q", inputSource=inputState.QE))
ist.append(inputState.watchWithModifiers("slideRight", "e", inputSource=inputState.QE))
# Used to switch between strafe and turn. We will default to turn
# Used to switch between strafe and turn. We will reset to whatever was last set.
self.WASDTurnTokens = []
self.setWASDTurn(1)
self.setWASDTurn(self.__WASDTurn)
else:
ist.append(inputState.watchWithModifiers("turnLeft", "arrow_left", inputSource=inputState.ArrowKeys))
ist.append(inputState.watch("turnLeft", "mouse-look_left", "mouse-look_left-done"))
@ -306,6 +307,7 @@ class ControlManager:
def setWASDTurn(self, turn):
self.__WASDTurn = turn
if not self.isEnabled:
return