fix LightAttrib crash
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de7aed1306
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ed91ab6162
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@ -949,8 +949,17 @@ complete_pointers(TypedWritable **p_list, BamReader *manager) {
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while (ci != _off_lights.end()) {
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PandaNode *node;
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DCAST_INTO_R(node, p_list[pi++], pi);
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NodePath np(node);
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(*ci) = areg->lookup_node(np);
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// We go through some effort to look up the node in the registry
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// without creating a NodePath around it first (which would up,
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// and then down, the reference count, possibly deleting the
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// node).
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int ni = areg->find_node(node->get_type(), node->get_name());
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if (ni != -1) {
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(*ci) = areg->get_node(ni);
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} else {
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(*ci) = NodePath(node);
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}
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++ci;
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}
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_off_lights.sort();
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@ -959,8 +968,13 @@ complete_pointers(TypedWritable **p_list, BamReader *manager) {
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while (ci != _on_lights.end()) {
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PandaNode *node;
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DCAST_INTO_R(node, p_list[pi++], pi);
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NodePath np(node);
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(*ci) = areg->lookup_node(np);
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int ni = areg->find_node(node->get_type(), node->get_name());
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if (ni != -1) {
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(*ci) = areg->get_node(ni);
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} else {
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(*ci) = NodePath(node);
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}
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++ci;
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}
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_on_lights.sort();
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