fun fun fun
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@ -22,7 +22,7 @@ class Button(DirectObject):
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litStyle = Label.ButtonLit,
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downStyle = Label.ButtonDown,
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inactiveStyle = Label.ButtonInactive,
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event = None):
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event = None, rolloverSound = None, clickSound = None):
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self.name = name
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self.width = width
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@ -94,8 +94,11 @@ class Button(DirectObject):
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self.lInactive = self.lUp
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self.button = GuiButton.GuiButton(self.name, self.lUp, self.lLit,
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self.lDown, self.lDown, self.lInactive)
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self.lDown, self.lDown,
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self.lInactive)
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self.button.setDrawOrder(drawOrder)
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self.button.setRolloverFunctor(getNewRolloverFunctor(rolloverSound))
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self.button.setBehaviorFunctor(getNewClickFunctor(clickSound))
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if (event != None):
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self.button.setBehaviorEvent(event)
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@ -11,8 +11,6 @@ class ForceAcknowledge(StateData.StateData):
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def __init__(self, doneEvent, message):
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"""___init___(self, Event)"""
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StateData.StateData.__init__(self, doneEvent)
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self.soundRollover = None
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self.soundOk = None
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return None
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def enter(self, message):
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@ -27,7 +25,6 @@ class ForceAcknowledge(StateData.StateData):
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if self.okButton:
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self.okButton.manage()
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self.accept("ForceAcknowledge-rollover", self.__handleRollover)
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self.accept("ForceAcknowledge-ok", self.__handleOk)
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return None
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@ -37,7 +34,6 @@ class ForceAcknowledge(StateData.StateData):
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if self.isLoaded == 0:
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return None
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self.ignore("ForceAcknowledge-rollover")
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self.ignore("ForceAcknowledge-ok")
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self.text.reparentTo(hidden)
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@ -55,11 +51,10 @@ class ForceAcknowledge(StateData.StateData):
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scale = 0.08,
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pos = (0.0, 0.25))
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# create a button
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self.okButton = Button.Button("ForceAcknowledge", "OK")
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self.okButton = Button.Button("ForceAcknowledge", "OK",
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event = "ForceAcknowledge-ok")
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self.okButton.setPos(0.0, -0.5)
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# set rollover event
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self.okButton.button.setUpRolloverEvent("ForceAcknowledge-rollover")
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self.okButton.button.setDownRolloverEvent("ForceAcknowledge-ok")
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self.okButton.button.setPriority(self.okButton.button, GuiItem.PHighest)
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self.isLoaded = 1
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@ -79,16 +74,7 @@ class ForceAcknowledge(StateData.StateData):
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self.isLoaded = 0
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return None
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def __handleRollover(self):
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return None
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def __handleOk(self):
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self.doneStatus = "ok"
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messenger.send(self.doneEvent)
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def __handleOk(self, item):
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if (item == self.okButton.button):
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self.doneStatus = "ok"
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messenger.send(self.doneEvent)
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@ -9,6 +9,7 @@ guiMgr = GuiManager.GuiManager.getPtr(base.win, base.mak.node(),
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font = None
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panel = None
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drawOrder = 100
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massiveLeak = []
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def getDefaultFont():
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global font
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@ -34,20 +35,31 @@ def setDefaultDrawOrder(newDrawOrder):
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global drawOrder
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drawOrder = newDrawOrder
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def getNewRolloverFunctor():
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def getNewRolloverFunctor(sound = None):
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val = None
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if base.wantSound:
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roll = loader.loadSound("phase_3/audio/sfr/GUI_rollover.mp3")
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if sound:
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roll = sound
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else:
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roll = loader.loadSound("phase_3/audio/sfr/GUI_rollover.mp3")
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val = AudioGuiFunctor(roll)
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else:
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val = AudioGuiFunctor()
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global massiveLeak
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massiveLeak.append(val)
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return val
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def getNewClickFunctor():
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def getNewClickFunctor(sound = None):
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val = None
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if base.wantSound:
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click = loader.loadSound("phase_3/audio/sfx/GUI_create_toon_fwd.mp3")
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if sound:
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click = sound
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else:
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click = loader.loadSound(
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"phase_3/audio/sfx/GUI_create_toon_fwd.mp3")
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val = AudioGuiFunctor(click)
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else:
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val = AudioGuiFunctor()
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global massiveLeak
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massiveLeak.append(val)
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return val
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