Optional sleep scheme. Tested and can handle up to 4 clients at once without any starving. Client with focus will not run as fast, obivously.
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@ -263,6 +263,15 @@ class ShowBase(DirectObject.DirectObject):
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sleepTime = self.config.GetFloat('client-sleep', 0.0)
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self.clientSleep = 0.0
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self.setSleep(sleepTime)
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# Extra sleep for running 4+ clients on a single machine
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# adds a sleep right after the main render in igloop
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# tends to even out the frame rate and keeps it from going
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# to zero in the out of focus windows
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if base.config.GetBool('multi-sleep', 1):
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self.multiClientSleep = 1
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else:
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self.multiClientSleep = 0
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# Offscreen buffer viewing utility.
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self.bufferViewer = BufferViewer()
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@ -1286,6 +1295,8 @@ class ShowBase(DirectObject.DirectObject):
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self.graphicsEngine.renderFrame()
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if self.clusterSyncFlag:
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self.graphicsEngine.syncFrame()
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if self.multiClientSleep:
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time.sleep(0)
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# We clear the text buffer for the onScreenDebug as soon
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# as we reasonably can after the renderFrame().
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