Update cmake port to build ShaderMeshTerrain and LogicOpAttrib

This commit is contained in:
rdb 2016-04-13 11:38:31 +02:00
parent 881a55f679
commit f41f401961
4 changed files with 11 additions and 5 deletions

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@ -10,6 +10,7 @@ set(P3GRUTIL_HEADERS
geoMipTerrain.I geoMipTerrain.h
sceneGraphAnalyzerMeter.I sceneGraphAnalyzerMeter.h
heightfieldTesselator.I heightfieldTesselator.h
shaderTerrainMesh.I shaderTerrainMesh.h
lineSegs.I lineSegs.h
multitexReducer.I multitexReducer.h
nodeVertexTransform.I nodeVertexTransform.h
@ -27,6 +28,7 @@ set(P3GRUTIL_SOURCES
geoMipTerrain.cxx
sceneGraphAnalyzerMeter.cxx
heightfieldTesselator.cxx
shaderTerrainMesh.cxx
multitexReducer.cxx
nodeVertexTransform.cxx
pfmVizzer.cxx

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@ -82,7 +82,7 @@ if(HAVE_ODE)
composite_sources(p3ode P3ODE_SOURCES)
add_library(p3ode ${P3ODE_SOURCES} ${P3ODE_HEADERS})
set_target_properties(p3ode PROPERTIES COMPILE_DEFINITIONS dSINGLE)
#set_target_properties(p3ode PROPERTIES COMPILE_DEFINITIONS dSINGLE)
target_link_libraries(p3ode p3pgraph p3physics ${ODE_LIBRARY})
target_interrogate(p3ode ${P3ODE_IGATE_SOURCES} EXTENSIONS ${P3ODE_IGATEEXT})

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@ -44,10 +44,11 @@ set(P3PGRAPH_HEADERS
light.I light.h
lightAttrib.I lightAttrib.h
lightRampAttrib.I lightRampAttrib.h
loader.I loader.h
loader.I loader.h
loaderFileType.h
loaderFileTypeBam.h
loaderFileTypeBam.h
loaderFileTypeRegistry.h
logicOpAttrib.I logicOpAttrib.h
materialAttrib.I materialAttrib.h
materialCollection.I materialCollection.h
modelFlattenRequest.I modelFlattenRequest.h
@ -144,9 +145,10 @@ set(P3PGRAPH_SOURCES
lightAttrib.cxx
lightRampAttrib.cxx
loader.cxx
loaderFileType.cxx
loaderFileType.cxx
loaderFileTypeBam.cxx
loaderFileTypeRegistry.cxx
loaderFileTypeRegistry.cxx
logicOpAttrib.cxx
materialAttrib.cxx
materialCollection.cxx
modelFlattenRequest.cxx

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@ -112,6 +112,8 @@ set(P3PUTIL_SOURCES
)
set(P3PUTIL_IGATEEXT
bamReader_ext.cxx
bamReader_ext.h
callbackObject_ext.h
pythonCallbackObject.cxx
pythonCallbackObject.h