diff --git a/pandatool/src/mayaegg/mayaToEggConverter.cxx b/pandatool/src/mayaegg/mayaToEggConverter.cxx index f5e232708f..8839d7a376 100644 --- a/pandatool/src/mayaegg/mayaToEggConverter.cxx +++ b/pandatool/src/mayaegg/mayaToEggConverter.cxx @@ -1776,15 +1776,17 @@ make_polyset(MayaNodeDesc *node_desc, const MDagPath &dag_path, if (color_def->has_projection()) { // If the shader has a projection, use it instead of the // polygon's built-in UV's. - vert.set_uv(tex_p->get_uv_name(),color_def->project_uv(p3d, centroid)); + vert.set_uv(tex_p->get_uv_name(), + color_def->project_uv(p3d, centroid)); } else { // Get the UV's from the polygon. float2 uvs; - status = pi.getUV(i, uvs, &MString(uv_name.c_str())); + MString uv_mstring(uv_name.c_str()); + status = pi.getUV(i, uvs, &uv_mstring); if (!status) { status.perror("MItMeshPolygon::getUV"); } else { - vert.set_uv(tex_p->get_uv_name(),TexCoordd(uvs[0], uvs[1])); + vert.set_uv(tex_p->get_uv_name(), TexCoordd(uvs[0], uvs[1])); } } }