allow query of vector masks
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@ -62,3 +62,12 @@ set_vector_masks(bool x, bool y, bool z) {
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_y_mask = y;
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_z_mask = z;
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}
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////////////////////////////////////////////////////////////////////
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// Function : set_vector_masks
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// Access : Public
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////////////////////////////////////////////////////////////////////
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INLINE LVector3f LinearForce::
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get_vector_masks() {
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return LVector3f(_x_mask, _y_mask, _z_mask);
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}
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@ -37,6 +37,7 @@ PUBLISHED:
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INLINE bool get_mass_dependent() const;
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INLINE void set_vector_masks(bool x, bool y, bool z);
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INLINE LVector3f get_vector_masks();
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LVector3f get_vector(const PhysicsObject *po);
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