debug statements to help find lighting problem
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2d65905f2d
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fa49deb746
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@ -1037,23 +1037,7 @@ get_current_alpha_scale() const {
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////////////////////////////////////////////////////////////////////
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INLINE GLenum GLGraphicsStateGuardian::get_light_id(int index) const
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{
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switch( index )
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{
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case 0: return GL_LIGHT0;
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case 1: return GL_LIGHT1;
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case 2: return GL_LIGHT2;
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case 3: return GL_LIGHT3;
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case 4: return GL_LIGHT4;
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case 5: return GL_LIGHT5;
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case 6: return GL_LIGHT6;
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case 7: return GL_LIGHT7;
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default:
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glgsg_cat.error()
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<< "get_light_id() - we don't currently support ids "
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<< "> 8" << endl;
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break;
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}
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return GL_LIGHT0;
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return GL_LIGHT0 + index;
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}
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////////////////////////////////////////////////////////////////////
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@ -291,6 +291,8 @@ reset() {
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GLint max_lights;
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glGetIntegerv(GL_MAX_LIGHTS, &max_lights);
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init_lights(max_lights);
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glgsg_cat.debug()
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<< "max_lights = " << max_lights << "\n";
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// Set up the clip plane id map
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GLint max_clip_planes;
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@ -3319,6 +3321,10 @@ issue_depth_offset(const DepthOffsetAttrib *attrib) {
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////////////////////////////////////////////////////////////////////
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void GLGraphicsStateGuardian::
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bind_light(PointLight *light, int light_id) {
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if (glgsg_cat.is_debug()) {
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glgsg_cat.debug()
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<< "bind_light(PointLight, " << light_id << ")\n";
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}
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GLenum id = get_light_id(light_id);
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static const Colorf black(0.0f, 0.0f, 0.0f, 1.0f);
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glLightfv(id, GL_AMBIENT, black.get_data());
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@ -3360,6 +3366,10 @@ bind_light(PointLight *light, int light_id) {
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////////////////////////////////////////////////////////////////////
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void GLGraphicsStateGuardian::
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bind_light(DirectionalLight *light, int light_id) {
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if (glgsg_cat.is_debug()) {
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glgsg_cat.debug()
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<< "bind_light(DirectionalLight, " << light_id << ")\n";
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}
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GLenum id = get_light_id( light_id );
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static const Colorf black(0.0f, 0.0f, 0.0f, 1.0f);
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glLightfv(id, GL_AMBIENT, black.get_data());
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@ -3402,6 +3412,10 @@ bind_light(DirectionalLight *light, int light_id) {
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////////////////////////////////////////////////////////////////////
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void GLGraphicsStateGuardian::
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bind_light(Spotlight *light, int light_id) {
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if (glgsg_cat.is_debug()) {
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glgsg_cat.debug()
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<< "bind_light(Spotlight, " << light_id << ")\n";
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}
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Lens *lens = light->get_lens();
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nassertv(lens != (Lens *)NULL);
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