glgsg: Do not prefer depth-stencil ms renderbuffers on macOS

Fixes #1719
This commit is contained in:
rdb 2025-01-29 11:12:07 +01:00
parent 1234388de8
commit fa64a52fca
1 changed files with 12 additions and 0 deletions

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@ -523,6 +523,18 @@ rebuild_bitplanes() {
// but it's a waste. Let's not do it unless the user requested stencil.
_use_depth_stencil = false;
#ifdef __APPLE__
} else if (_fb_properties.get_depth_bits() > 0 && _requested_multisamples) {
// Apple's OpenGL driver doesn't like blitting depth-stencil targets.
// See GitHub issue #1719
_use_depth_stencil = false;
if (_fb_properties.get_depth_bits() < 24) {
// Make sure we do get at least as many depth bits as we would have
// gotten if we did get a depth-stencil buffer.
_fb_properties.set_depth_bits(24);
}
#endif
} else if (_fb_properties.get_depth_bits() > 0) {
// Let's use a depth stencil buffer by default, if a depth buffer was
// requested.