Better handling of failed loading of source textures and nodes.
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ebdc7937c1
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@ -30,12 +30,12 @@ class SpriteParticleRendererExt(SpriteParticleRenderer):
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def setTextureFromFile(self, fileName = None):
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if fileName == None:
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fileName = self.getSourceTextureName()
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else:
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self.setSourceTextureName(fileName)
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t = loader.loadTexture(fileName)
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if (t != None):
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self.setTexture(t,fileName)
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self.setSourceTextureName(fileName)
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return True
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else:
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print "Couldn't find rendererSpriteTexture file: %s" % fileName
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@ -43,8 +43,7 @@ class SpriteParticleRendererExt(SpriteParticleRenderer):
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def addTextureFromFile(self, fileName = None):
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if(self.getNumAnims == 0):
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self.setTextureFromFile(fileName)
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return
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return self.setTextureFromFile(fileName)
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if fileName == None:
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fileName = self.getSourceTextureName()
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@ -82,13 +81,9 @@ class SpriteParticleRendererExt(SpriteParticleRenderer):
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def setTextureFromNode(self, modelName = None, nodeName = None, sizeFromTexels = True):
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if modelName == None:
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modelName = self.getSourceFileName()
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else:
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self.setSourceFileName(modelName)
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if nodeName == None:
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nodeName = self.getSourceNodeName()
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else:
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self.setSourceNodeName(nodeName)
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# Load model and get texture
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m = loader.loadModelOnce(modelName)
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@ -103,13 +98,14 @@ class SpriteParticleRendererExt(SpriteParticleRenderer):
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return False
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self.setFromNode(np, modelName, nodeName, sizeFromTexels)
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self.setSourceFileName(modelName)
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self.setSourceNodeName(nodeName)
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m.removeNode()
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return True
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def addTextureFromNode(self, modelName = None, nodeName = None, sizeFromTexels = True):
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if(self.getNumAnims == 0):
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self.setTextureFromNode(modelName,nodeName,sizeFromTexels)
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return
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return self.setTextureFromNode(modelName,nodeName,sizeFromTexels)
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if modelName == None:
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modelName = self.getSourceFileName()
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