Better handling of failed loading of source textures and nodes.

This commit is contained in:
Josh Wilson 2005-09-28 22:21:22 +00:00
parent ebdc7937c1
commit fa89b32ba1
1 changed files with 6 additions and 10 deletions

View File

@ -30,12 +30,12 @@ class SpriteParticleRendererExt(SpriteParticleRenderer):
def setTextureFromFile(self, fileName = None):
if fileName == None:
fileName = self.getSourceTextureName()
else:
self.setSourceTextureName(fileName)
t = loader.loadTexture(fileName)
if (t != None):
self.setTexture(t,fileName)
self.setSourceTextureName(fileName)
return True
else:
print "Couldn't find rendererSpriteTexture file: %s" % fileName
@ -43,8 +43,7 @@ class SpriteParticleRendererExt(SpriteParticleRenderer):
def addTextureFromFile(self, fileName = None):
if(self.getNumAnims == 0):
self.setTextureFromFile(fileName)
return
return self.setTextureFromFile(fileName)
if fileName == None:
fileName = self.getSourceTextureName()
@ -82,13 +81,9 @@ class SpriteParticleRendererExt(SpriteParticleRenderer):
def setTextureFromNode(self, modelName = None, nodeName = None, sizeFromTexels = True):
if modelName == None:
modelName = self.getSourceFileName()
else:
self.setSourceFileName(modelName)
if nodeName == None:
nodeName = self.getSourceNodeName()
else:
self.setSourceNodeName(nodeName)
# Load model and get texture
m = loader.loadModelOnce(modelName)
@ -103,13 +98,14 @@ class SpriteParticleRendererExt(SpriteParticleRenderer):
return False
self.setFromNode(np, modelName, nodeName, sizeFromTexels)
self.setSourceFileName(modelName)
self.setSourceNodeName(nodeName)
m.removeNode()
return True
def addTextureFromNode(self, modelName = None, nodeName = None, sizeFromTexels = True):
if(self.getNumAnims == 0):
self.setTextureFromNode(modelName,nodeName,sizeFromTexels)
return
return self.setTextureFromNode(modelName,nodeName,sizeFromTexels)
if modelName == None:
modelName = self.getSourceFileName()