prevent a nasty gl/panda issue with buffers getting thrown off the card

This commit is contained in:
Zachary Pavlov 2010-05-01 00:40:51 +00:00
parent 6284b965fb
commit fba184180e
1 changed files with 1 additions and 0 deletions

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@ -135,6 +135,7 @@ class Transitions:
if gsg:
# If we're about to fade in from black, go ahead and
# preload all the textures etc.
base.graphicsEngine.renderFrame()
render.prepareScene(gsg)
render2d.prepareScene(gsg)