prevent a nasty gl/panda issue with buffers getting thrown off the card
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@ -135,6 +135,7 @@ class Transitions:
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if gsg:
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# If we're about to fade in from black, go ahead and
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# preload all the textures etc.
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base.graphicsEngine.renderFrame()
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render.prepareScene(gsg)
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render2d.prepareScene(gsg)
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