Merge branch 'release/1.10.x' into incoming
This commit is contained in:
commit
fc625eec11
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@ -40,7 +40,7 @@ jobs:
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eigen: NO
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- profile: macos-eigen-coverage-unity-xcode
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os: macOS-latest
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os: macOS-10.15
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config: Coverage
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unity: YES
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generator: Xcode
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@ -50,7 +50,7 @@ jobs:
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eigen: YES
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- profile: macos-nometa-standard-makefile
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os: macOS-latest
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os: macOS-10.15
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config: Standard
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unity: NO
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generator: Unix Makefiles
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@ -92,10 +92,10 @@ jobs:
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- name: Install dependencies (macOS)
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if: runner.os == 'macOS'
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run: |
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curl -O https://www.panda3d.org/download/panda3d-1.10.9/panda3d-1.10.9-tools-mac.tar.gz
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tar -xf panda3d-1.10.9-tools-mac.tar.gz
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mv panda3d-1.10.9/thirdparty thirdparty
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rmdir panda3d-1.10.9
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curl -O https://www.panda3d.org/download/panda3d-1.10.10/panda3d-1.10.10-tools-mac.tar.gz
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tar -xf panda3d-1.10.10-tools-mac.tar.gz
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mv panda3d-1.10.10/thirdparty thirdparty
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rmdir panda3d-1.10.10
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# Temporary hack so that pzip can run, since we are about to remove Cg anyway.
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install_name_tool -id "$(pwd)/thirdparty/darwin-libs-a/nvidiacg/lib/libCg.dylib" thirdparty/darwin-libs-a/nvidiacg/lib/libCg.dylib
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@ -124,16 +124,16 @@ jobs:
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uses: actions/cache@v1
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with:
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path: thirdparty
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key: ci-cmake-${{ runner.OS }}-thirdparty-v1.10.9-r1
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key: ci-cmake-${{ runner.OS }}-thirdparty-v1.10.10-r1
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- name: Install dependencies (Windows)
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if: runner.os == 'Windows'
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shell: powershell
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run: |
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if (!(Test-Path thirdparty/win-libs-vc14-x64)) {
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$wc = New-Object System.Net.WebClient
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$wc.DownloadFile("https://www.panda3d.org/download/panda3d-1.10.9/panda3d-1.10.9-tools-win64.zip", "thirdparty-tools.zip")
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$wc.DownloadFile("https://www.panda3d.org/download/panda3d-1.10.10/panda3d-1.10.10-tools-win64.zip", "thirdparty-tools.zip")
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Expand-Archive -Path thirdparty-tools.zip
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Move-Item -Path thirdparty-tools/panda3d-1.10.9/thirdparty -Destination .
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Move-Item -Path thirdparty-tools/panda3d-1.10.10/thirdparty -Destination .
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}
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- name: ccache (non-Windows)
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@ -186,7 +186,7 @@ jobs:
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- name: Setup Python (Python 3.6)
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if: contains(matrix.python, 'YES')
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uses: actions/setup-python@v1
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uses: actions/setup-python@v2
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with:
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python-version: 3.6
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- name: Configure (Python 3.6)
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@ -218,7 +218,7 @@ jobs:
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- name: Setup Python (Python 3.7)
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if: contains(matrix.python, 'YES')
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uses: actions/setup-python@v1
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uses: actions/setup-python@v2
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with:
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python-version: 3.7
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- name: Configure (Python 3.7)
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@ -250,7 +250,7 @@ jobs:
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- name: Setup Python (Python 3.8)
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if: contains(matrix.python, 'YES')
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uses: actions/setup-python@v1
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uses: actions/setup-python@v2
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with:
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python-version: 3.8
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- name: Configure (Python 3.8)
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@ -282,7 +282,7 @@ jobs:
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- name: Setup Python (Python 3.9)
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if: contains(matrix.python, 'YES')
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uses: actions/setup-python@v1
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uses: actions/setup-python@v2
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with:
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python-version: 3.9
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- name: Configure (Python 3.9)
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@ -333,7 +333,7 @@ jobs:
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if: "!contains(github.event.head_commit.message, '[skip ci]') && !contains(github.event.head_commit.message, '[ci skip]')"
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strategy:
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matrix:
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os: [ubuntu-18.04, windows-2016, macOS-latest]
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os: [ubuntu-18.04, windows-2016, macOS-10.15]
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runs-on: ${{ matrix.os }}
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steps:
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- uses: actions/checkout@v1
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@ -347,19 +347,19 @@ jobs:
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shell: powershell
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run: |
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$wc = New-Object System.Net.WebClient
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$wc.DownloadFile("https://www.panda3d.org/download/panda3d-1.10.9/panda3d-1.10.9-tools-win64.zip", "thirdparty-tools.zip")
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$wc.DownloadFile("https://www.panda3d.org/download/panda3d-1.10.10/panda3d-1.10.10-tools-win64.zip", "thirdparty-tools.zip")
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Expand-Archive -Path thirdparty-tools.zip
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Move-Item -Path thirdparty-tools/panda3d-1.10.9/thirdparty -Destination .
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Move-Item -Path thirdparty-tools/panda3d-1.10.10/thirdparty -Destination .
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- name: Get thirdparty packages (macOS)
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if: runner.os == 'macOS'
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run: |
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curl -O https://www.panda3d.org/download/panda3d-1.10.9/panda3d-1.10.9-tools-mac.tar.gz
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tar -xf panda3d-1.10.9-tools-mac.tar.gz
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mv panda3d-1.10.9/thirdparty thirdparty
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rmdir panda3d-1.10.9
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curl -O https://www.panda3d.org/download/panda3d-1.10.10/panda3d-1.10.10-tools-mac.tar.gz
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tar -xf panda3d-1.10.10-tools-mac.tar.gz
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mv panda3d-1.10.10/thirdparty thirdparty
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rmdir panda3d-1.10.10
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(cd thirdparty/darwin-libs-a && rm -rf rocket)
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- name: Set up Python 3.9
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uses: actions/setup-python@v1
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uses: actions/setup-python@v2
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with:
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python-version: 3.9
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- name: Build Python 3.9
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@ -372,7 +372,7 @@ jobs:
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python -m pip install pytest
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PYTHONPATH=built LD_LIBRARY_PATH=built/lib DYLD_LIBRARY_PATH=built/lib python -m pytest
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- name: Set up Python 3.8
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uses: actions/setup-python@v1
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uses: actions/setup-python@v2
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with:
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python-version: 3.8
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- name: Build Python 3.8
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@ -385,7 +385,7 @@ jobs:
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python -m pip install pytest
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PYTHONPATH=built LD_LIBRARY_PATH=built/lib DYLD_LIBRARY_PATH=built/lib python -m pytest
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- name: Set up Python 3.7
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uses: actions/setup-python@v1
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uses: actions/setup-python@v2
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with:
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python-version: 3.7
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- name: Build Python 3.7
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|
|
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12
README.md
12
README.md
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@ -52,8 +52,8 @@ Building Panda3D
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Windows
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-------
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You can build Panda3D with the Microsoft Visual C++ 2015, 2017 or 2019 compiler,
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which can be downloaded for free from the [Visual Studio site](https://visualstudio.microsoft.com/downloads/).
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You can build Panda3D with the Microsoft Visual C++ 2015, 2017, 2019 or 2022
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compiler, which can be downloaded for free from the [Visual Studio site](https://visualstudio.microsoft.com/downloads/).
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You will also need to install the [Windows 10 SDK](https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk),
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and if you intend to target Windows Vista, you will also need the
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[Windows 8.1 SDK](https://go.microsoft.com/fwlink/p/?LinkId=323507).
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@ -69,12 +69,12 @@ building them from source.
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After acquiring these dependencies, you can build Panda3D from the command
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prompt using the following command. Change the `--msvc-version` option based
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on your version of Visual C++; 2019 is 14.2, 2017 is 14.1, and 2015 is 14.
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Remove the `--windows-sdk=10` option if you need to support Windows Vista,
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which requires the Windows 8.1 SDK.
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on your version of Visual C++; 2022 is 14.3, 2019 is 14.2, 2017 is 14.1, and
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2015 is 14. Remove the `--windows-sdk=10` option if you need to support
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Windows Vista, which requires the Windows 8.1 SDK.
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```bash
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makepanda\makepanda.bat --everything --installer --msvc-version=14.2 --windows-sdk=10 --no-eigen --threads=2
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makepanda\makepanda.bat --everything --installer --msvc-version=14.3 --windows-sdk=10 --no-eigen --threads=2
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```
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When the build succeeds, it will produce an .exe file that you can use to
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|
|
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@ -153,7 +153,7 @@ def usage(problem):
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print(" --everything (enable every third-party lib)")
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print(" --directx-sdk=X (specify version of DirectX SDK to use: jun2010, aug2009)")
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print(" --windows-sdk=X (specify Windows SDK version, eg. 7.1, 8.1 or 10. Default is 8.1)")
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print(" --msvc-version=X (specify Visual C++ version, eg. 10, 11, 12, 14, 14.1, 14.2. Default is 14)")
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print(" --msvc-version=X (specify Visual C++ version, eg. 10, 11, 12, 14, 14.1, 14.2, 14.3. Default is 14)")
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print(" --use-icl (experimental setting to use an intel compiler instead of MSVC on Windows)")
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print("")
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print("The simplest way to compile panda is to just type:")
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@ -1043,7 +1043,7 @@ if (COMPILER=="GCC"):
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LibName(pkg, "-lDependEngine")
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LibName(pkg, "-lCommandEngine")
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LibName(pkg, "-lFoundation")
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if pkg != "MAYA2020":
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if pkg not in ("MAYA2020", "MAYA2022"):
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LibName(pkg, "-lIMFbase")
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if GetTarget() != 'darwin':
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LibName(pkg, "-lOpenMayalib")
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|
|
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|||
|
|
@ -80,6 +80,7 @@ MSVCVERSIONINFO = {
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(14,0): {"vsversion":(14,0), "vsname":"Visual Studio 2015"},
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(14,1): {"vsversion":(15,0), "vsname":"Visual Studio 2017"},
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(14,2): {"vsversion":(16,0), "vsname":"Visual Studio 2019"},
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(14,3): {"vsversion":(17,0), "vsname":"Visual Studio 2022"},
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||||
}
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||||
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||||
########################################################################
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@ -108,6 +109,7 @@ MAYAVERSIONINFO = [("MAYA6", "6.0"),
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|||
("MAYA2018","2018"),
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||||
("MAYA2019","2019"),
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("MAYA2020","2020"),
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||||
("MAYA2022","2022"),
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||||
]
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||||
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||||
MAXVERSIONINFO = [("MAX6", "SOFTWARE\\Autodesk\\3DSMAX\\6.0", "installdir", "maxsdk\\cssdk\\include"),
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|
|
@ -2402,7 +2404,7 @@ def SdkLocateMacOSX(archs = []):
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|||
# Prefer pre-10.14 for now so that we can keep building FMOD.
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sdk_versions += ["10.13", "10.12", "10.11", "10.10", "10.9"]
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||||
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||||
sdk_versions += ["11.1", "11.0"]
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||||
sdk_versions += ["11.3", "11.1", "11.0"]
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||||
if 'arm64' not in archs:
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sdk_versions += ["10.15", "10.14"]
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||||
|
|
|
|||
|
|
@ -663,7 +663,15 @@ process_report(PCHAR ptr, size_t size) {
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|||
if (status == HIDP_STATUS_SUCCESS) {
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||||
for (ULONG di = 0; di < count; ++di) {
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||||
if (data[di].DataIndex != _hat_data_index) {
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nassertd(data[di].DataIndex < _indices.size()) continue;
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||||
if (data[di].DataIndex >= _indices.size()) {
|
||||
if (device_cat.is_debug()) {
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device_cat.debug()
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<< "Ignoring out of range DataIndex " << data[di].DataIndex
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<< "from raw device " << _path << "\n";
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||||
}
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continue;
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||||
}
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const Index &idx = _indices[data[di].DataIndex];
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if (idx._axis >= 0) {
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if (idx._signed) {
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||||
|
|
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|||
|
|
@ -21,7 +21,7 @@
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|||
#ifdef HAVE_PYTHON
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||||
|
||||
/**
|
||||
* Extends GraphicsWindowProc to provde callback functionality to a python
|
||||
* Extends GraphicsWindowProc to provide callback functionality to a Python
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||||
* program.
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||||
*/
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||||
class PythonGraphicsWindowProc: public GraphicsWindowProc,
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||||
|
|
|
|||
|
|
@ -235,7 +235,7 @@ private:
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|||
S_maximized = 0x10000,
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||||
};
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||||
|
||||
// This bitmask represents the truefalse settings for various boolean flags
|
||||
// This bitmask represents the true/false settings for various boolean flags
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||||
// (assuming the corresponding S_* bit has been set, above).
|
||||
enum Flags {
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||||
F_undecorated = S_undecorated,
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||||
|
|
|
|||
|
|
@ -351,7 +351,7 @@ clear_custom_film_mat() {
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|||
* nearly perpendicular to the center of the frustum as possible. Without
|
||||
* this bit, the orientation camera plane is defined by position of the four
|
||||
* points (which should all be coplanar). With this bit, the camera plane is
|
||||
* arbitarary, and may be chosen so that the four points do not themselves lie
|
||||
* arbitrary, and may be chosen so that the four points do not themselves lie
|
||||
* in the camera plane (but the points will still be within the frustum).
|
||||
*
|
||||
* FC_off_axis - This allows the resulting frustum to be off-axis to get the
|
||||
|
|
|
|||
|
|
@ -361,7 +361,7 @@ lookup(LColor &color, PN_stdfloat u, PN_stdfloat v, PN_stdfloat w) const {
|
|||
}
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||||
|
||||
/**
|
||||
* Works like TexturePeeker::lookup(), but instead uv-coordinates integer
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||||
* Works like TexturePeeker::lookup(), but instead of uv-coordinates, integer
|
||||
* coordinates are used.
|
||||
*/
|
||||
void TexturePeeker::
|
||||
|
|
@ -372,7 +372,7 @@ fetch_pixel(LColor &color, int x, int y) const {
|
|||
}
|
||||
|
||||
/**
|
||||
* Works like TexturePeeker::lookup(), but instead uv-coordinates integer
|
||||
* Works like TexturePeeker::lookup(), but instead of uv-coordinates, integer
|
||||
* coordinates are used.
|
||||
*/
|
||||
void TexturePeeker::
|
||||
|
|
|
|||
|
|
@ -79,7 +79,7 @@ static TypedWritable *factory_callback(const FactoryParams ¶ms){
|
|||
// If the Python pointer is the last reference to it, make sure that the
|
||||
// object isn't destroyed. We do this by calling unref(), which
|
||||
// decreases the reference count without destroying the object.
|
||||
if (result->ob_refcnt <= 1) {
|
||||
if (Py_REFCNT(result) <= 1) {
|
||||
ref_count->unref();
|
||||
|
||||
// Tell the Python wrapper object that it shouldn't try to delete the
|
||||
|
|
|
|||
|
|
@ -108,6 +108,7 @@ struct MayaVerInfo maya_versions[] = {
|
|||
{ "MAYA2018", "2018"},
|
||||
{ "MAYA2019", "2019"},
|
||||
{ "MAYA2020", "2020"},
|
||||
{ "MAYA2022", "2022"},
|
||||
{ 0, 0 },
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -24,6 +24,7 @@ from direct.showbase.ShowBase import ShowBase
|
|||
from direct.task.Task import Task
|
||||
from panda3d.core import TextNode, TransparencyAttrib
|
||||
from panda3d.core import LPoint3, LVector3
|
||||
from panda3d.core import SamplerState
|
||||
|
||||
# Constants that will control the behavior of the game. It is good to
|
||||
# group constants like this so that they can be changed once without
|
||||
|
|
@ -73,6 +74,8 @@ def loadObject(tex=None, pos=LPoint3(0, 0), depth=SPRITE_POS, scale=1,
|
|||
if tex:
|
||||
# Load and set the requested texture.
|
||||
tex = base.loader.loadTexture("textures/" + tex)
|
||||
tex.setWrapU(SamplerState.WM_clamp)
|
||||
tex.setWrapV(SamplerState.WM_clamp)
|
||||
obj.setTexture(tex, 1)
|
||||
|
||||
return obj
|
||||
|
|
|
|||
Loading…
Reference in New Issue