starting to fix jump
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88d4fbf32e
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@ -56,9 +56,14 @@ class PhysicsWalker(DirectObject.DirectObject):
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self.__slideSpeed=0.0
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self.__vel=Vec3(0.0)
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self.__slideButton = 0
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self.isAirborne = 0
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self.highMark = 0
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def spawnTest(self):
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assert(self.debugPrint("\n\nspawnTest()\n"))
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if not self.wantAvatarPhysicsIndicator:
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return
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from PandaModules import *
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from IntervalGlobal import *
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import MovingPlatform
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@ -70,7 +75,7 @@ class PhysicsWalker(DirectObject.DirectObject):
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self.platform.destroy()
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del self.platform
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model = loader.loadModelCopy('phase_7/models/cogHQ/platform1')
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model = loader.loadModelCopy('phase_9/models/cogHQ/platform1')
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fakeId = id(self)
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self.platform = MovingPlatform.MovingPlatform()
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self.platform.setupCopyModel(fakeId, model, 'platformcollision')
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@ -288,7 +293,9 @@ class PhysicsWalker(DirectObject.DirectObject):
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"""
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if self.wantAvatarPhysicsIndicator:
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onScreenDebug.append("localToon pos = %s\n"%(toonbase.localToon.getPos().pPrintValues(),))
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onScreenDebug.append("localToon hpr = %s\n"%(toonbase.localToon.getHpr().pPrintValues(),))
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onScreenDebug.append("localToon h = % 10.4f\n"%(toonbase.localToon.getH(),))
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#onScreenDebug.append("localToon name = %s\n"%(toonbase.localToon.getName(),))
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onScreenDebug.append("localToon anim = %s\n"%(toonbase.localToon.animFSM.getCurrentState().getName(),))
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#assert(self.debugPrint("handleAvatarControls(task=%s)"%(task,)))
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physObject=self.actorNode.getPhysicsObject()
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#rotAvatarToPhys=Mat3.rotateMatNormaxis(-self.avatarNodePath.getH(), Vec3.up())
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@ -385,23 +392,39 @@ class PhysicsWalker(DirectObject.DirectObject):
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self.__oldPosDelta.pPrintValues())
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if 1:
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onScreenDebug.add("__oldContact",
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contact.pPrintValues())
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onScreenDebug.add("contact",
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contact.pPrintValues())
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onScreenDebug.add("__oldAirborneHeight", "% 10.4f"%(
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self.getAirborneHeight(),))
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onScreenDebug.add("airborneHeight", "% 10.4f"%(
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self.getAirborneHeight(),))
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airborneHeight=self.getAirborneHeight()
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if airborneHeight > self.highMark:
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self.highMark = airborneHeight
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onScreenDebug.add("highMark", "% 10.4f"%(
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self.highMark,))
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#if airborneHeight < 0.1: #contact!=Vec3.zero():
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if contact!=Vec3.zero():
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contactLength = contact.length()
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contact.normalize()
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angle=contact.dot(Vec3.up())
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if angle>self.__standableGround:
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# ...avatar is on standable ground.
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if self.__oldAirborneHeight > 0.1: #self.__oldContact==Vec3.zero():
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# ...avatar was airborne.
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if 1:
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onScreenDebug.add("isAirborne", "%d"%(
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self.isAirborne,))
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if airborneHeight > 0.7:
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# ...the avatar is airborne (maybe a lot or a tiny amount).
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self.isAirborne = 1
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else:
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# ...the avatar has touched something (but might not be on the ground).
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if self.isAirborne:
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contactLength = contact.length()
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if contactLength>self.__hardLandingForce:
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#print "jumpHardLand"
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messenger.send("jumpHardLand")
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else:
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#print "jumpLand"
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messenger.send("jumpLand")
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self.isAirborne = 0
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if self.__jumpButton:
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#print "jump"
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self.__jumpButton=0
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messenger.send("jumpStart")
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jump=Vec3(contact+Vec3.up())
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@ -409,6 +432,35 @@ class PhysicsWalker(DirectObject.DirectObject):
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jump.normalize()
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jump*=self.avatarControlJumpForce
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physObject.addImpulse(Vec3(jump))
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else:
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if contact!=Vec3.zero():
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contactLength = contact.length()
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contact.normalize()
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angle=contact.dot(Vec3.up())
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if angle>self.__standableGround:
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# ...avatar is on standable ground.
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if self.__oldContact==Vec3.zero():
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#if self.__oldAirborneHeight > 0.1: #self.__oldContact==Vec3.zero():
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# ...avatar was airborne.
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self.jumpCount-=1
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if contactLength>self.__hardLandingForce:
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print "jumpHardLand"
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messenger.send("jumpHardLand")
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else:
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print "jumpLand"
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messenger.send("jumpLand")
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elif self.__jumpButton:
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self.jumpCount+=1
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print "jump"
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self.__jumpButton=0
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messenger.send("jumpStart")
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jump=Vec3(contact+Vec3.up())
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#jump=Vec3(rotAvatarToPhys.xform(jump))
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jump.normalize()
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jump*=self.avatarControlJumpForce
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physObject.addImpulse(Vec3(jump))
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if contact!=self.__oldContact:
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# We must copy the vector to preserve it:
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self.__oldContact=Vec3(contact)
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@ -572,8 +624,15 @@ class PhysicsWalker(DirectObject.DirectObject):
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assert(self.debugPrint("resetPhys()"))
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self.actorNode.getPhysicsObject().resetPosition(self.avatarNodePath.getPos())
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self.priorParent.setVector(Vec3.zero())
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self.highMark = 0
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self.actorNode.setContactVector(Vec3.zero())
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def getForwardButton(self):
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return self.__forwardButton
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def getReverseButton(self):
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return self.__reverseButton
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def enableAvatarControls(self):
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"""
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Activate the arrow keys, etc.
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